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  1. anton_stezhkin

    A comprehensive solution to the problem of activity in the game.

    =) Koo! What's new on Pluke? Longer is nont always better. (Yes, I've read some books by S. Freud). But I'm talking about expressing one's thoughts. Each word is understood slightly different and inpires different reactions int the person you are communicationg with. The more words you use the...
  2. anton_stezhkin

    Rear-view mirrors

    - no. But some kind of screenshot-mode with third person view and hidden UI is whart i want. BTW, how to toggle the UI?
  3. anton_stezhkin

    Rear-view mirrors

    I treat the parking problem another intelectual challenge and a reason to use more range-finders. Though i agree that some kind of look-aroud device would be helpful.
  4. anton_stezhkin

    A comprehensive solution to the problem of activity in the game.

    It can be shorter! like "I came up with a game at the time that is. In fact, I have met many people with similar discoveries. " The same thought, but easier to read.
  5. anton_stezhkin

    A comprehensive solution to the problem of activity in the game.

    Just too much offtopic and autobiography. - One phrase like "I'm a level-designer with 5year experience" is enough to get peoples attention. - "During development, I would still be scolded that it's not enough" - the text is poorly structurized and thus unplesent to read.
  6. anton_stezhkin

    Sensors

    There is a way to make an accurate quantum speedometr, and thertefor an accelerometer. A player from Japan found a way.
  7. anton_stezhkin

    Starbase Progress Notes: Week 50 (2021)

    Yay! Priority snap points! I hope they work good for the YOLOL-racks.
  8. anton_stezhkin

    How to make the game more real-world friendly

    though it's a potential danger to my abandoned ship i can not but agree, I just like sensors!
  9. anton_stezhkin

    How to make the game more real-world friendly

    I think this will hapen. The devs promised us gas pumps. There should be a way to find the best place to deploy them. Fog is the first thing that comes to mind. The fun begins if there is a long-range sensor of dust clouds. Like you see all the 2000-1000m clouds in a 10-30km range. And you do...
  10. anton_stezhkin

    Make YOLOL playable

    You mean there is no way browse through the crates via YOLOL and no ore-disposal block in the game?
  11. anton_stezhkin

    star base's in StarBase

    - You mean something like "satisfactory"- style big factory of anything in space? I like it!
  12. anton_stezhkin

    A comprehensive solution to the problem of activity in the game.

    Really? Haven't you been to school?
  13. anton_stezhkin

    How to make the game more real-world friendly

    Wow! That's amazing. Never noticed that. Sometimes my brain surprises me. I guess experiments will reveal the truth. At least I'll have a fun-quest deilvering laborers to some parts of the Belt and monitoring their condition.
  14. anton_stezhkin

    Warp Drives. The game needs them. (Fast Travel)

    Ok, lets assume I'm a regular troll. Why do you keep reacting to my provocations? You are a hardcore starbase player. You are supposed to be smart. You are so smart that you can even avoid your ship detection in a gas cloud! Why can not you avoid a troll on a forum?
  15. anton_stezhkin

    How to make the game more real-world friendly

    The case you described is what can be qualified as pilot error. It may be frustrating, but it's part of the game. You were online. You had the posibility to control your ship, but you failed. So we have a wrecked ship on the moon. The trick question is should it despawn on your logout, if my...
  16. anton_stezhkin

    Make YOLOL playable

    The torpedo-brain should definitely be faster then 5Hz. As for long-range autominers - they are considered heartical by the devs. but if there is a away to attach a mininng-laser to a torpedo brain there can be some sort of automining. I never used a torpedo. Does it send back any data or it...
  17. anton_stezhkin

    How to make the game more real-world friendly

    I like your reply. Except the formula. The ships are not distributed evenly, and the area of distribution is more like a cone with it's wide and pointing to the heart of the Belt. Maybe I'll try to eavaluate the risc when I'm in mood for maths. Anyway it's low. Maybe even low enough to be...
  18. anton_stezhkin

    How to make the game more real-world friendly

    - Ok. I'm not smart enough to hide my ship in space. But I'm smart enough to ask someone smart... So, how do I hide my ship?
  19. anton_stezhkin

    Warp Drives. The game needs them. (Fast Travel)

    - the devs know. The devs are working on it. Why talk about mouse-control?
  20. anton_stezhkin

    Warp Drives. The game needs them. (Fast Travel)

    It seems you don't understand my vision. - I'm not against if another player finds me for a fight when I'm online. This is a game about shipfights, right? - I'm strongly against of having my ship messed up when I'm offline. - I like every idea that reduces time of autopiloting from point A to...
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