- Joined
- Nov 23, 2019
- Messages
- 43
Purely from my point of view, capital ships and station sieges are of course fine, but first of all, players should have at least some reason to build these stations.
At the moment, the station is just a cube with inventory creating a piece of a safe zone around itself. The station is now a trunk, or if you like a closet filled with garbage that it's a pity to throw away, but it's just too lazy to take it to the auction.
Yes, we have construction in EBM-mode (God, when I touch this mode after SSC, it seems to me that my hands were cut off and matches were inserted instead of them. I literally feel like a cripple who physically cannot perform the simplest manipulations).
But this construction has no practical purpose. No matter how much you decorate your chest, it still remains an ordinary chest.
So what will players defend and attack when capital ships and sieges are brought into play? Abandoned closets with useless junk? Does the average player have at least a drop of motivation to defend the besieged station now?
No, not amorphous notions of honor and prestige of the faction and not a fan of the opportunity to shoot at anything. I'm talking about motivation from its most pragmatic side - the ratio of costs and profits from the event. And from this point of view, there is no reason to defend the station. What am I lose? A chest with unnecessary ore that it is not profitable for me to export? Hah, I'll just give it up, step aside for 100-200-300-1000km and put a new one.
In order for such motivation to work, it is necessary that the stations are not a chest in which you can temporarily put the resources extracted nearby before sending them to the origin ring, but on the contrary concentrate these resources in themselves.
I'm talking about the fact that we need damn material processing chains, a sane cycle of parts production (workbenches on which a robot makes a plasma engine out of dirty ore is bullshit), logistics systems inside production shops and methods of delivering the right materials \gases\alloys to machines producing certain parts\materials\gases\alloys. Only then It already makes sense to protect such a station, where there is a well-established cycle for the preprocessing of lucium into beautiful pink rivets for bolt tools.
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UPD I completely forgot about it, thanks pavvel for the reminder.
There is another aspect that makes the motivation to protect your stations very weak. This is an extremely low cost of the starting block. Ask any player engaged in transporting or mining large quantities of resources far beyond the original safe zone: What are you carrying in your inventory? I'm willing to bet that 80 if not 90% will name the workbench and the starting block of the station.
And no, they are not going to equip the base. The station block is for them, it's part of the emergency kit.
Why?
It costs significantly less than a ship (a measly 250-300k at auction), and of course less than a ship stuffed with expensive ore, it generates a safe zone in just ten minutes and it is an excellent beacon giving a signal (the visibility of which can also be adjusted individually) for as much as 500 km. As a result, the station block is an ordinary consumable, like a magazine for a laser rifle or a pipe-laying machine.
10 minutes Carl! Pocket safe zone in just ten minutes and a measly 300k!
At the moment, the station is just a cube with inventory creating a piece of a safe zone around itself. The station is now a trunk, or if you like a closet filled with garbage that it's a pity to throw away, but it's just too lazy to take it to the auction.
Yes, we have construction in EBM-mode (God, when I touch this mode after SSC, it seems to me that my hands were cut off and matches were inserted instead of them. I literally feel like a cripple who physically cannot perform the simplest manipulations).
But this construction has no practical purpose. No matter how much you decorate your chest, it still remains an ordinary chest.
So what will players defend and attack when capital ships and sieges are brought into play? Abandoned closets with useless junk? Does the average player have at least a drop of motivation to defend the besieged station now?
No, not amorphous notions of honor and prestige of the faction and not a fan of the opportunity to shoot at anything. I'm talking about motivation from its most pragmatic side - the ratio of costs and profits from the event. And from this point of view, there is no reason to defend the station. What am I lose? A chest with unnecessary ore that it is not profitable for me to export? Hah, I'll just give it up, step aside for 100-200-300-1000km and put a new one.
In order for such motivation to work, it is necessary that the stations are not a chest in which you can temporarily put the resources extracted nearby before sending them to the origin ring, but on the contrary concentrate these resources in themselves.
I'm talking about the fact that we need damn material processing chains, a sane cycle of parts production (workbenches on which a robot makes a plasma engine out of dirty ore is bullshit), logistics systems inside production shops and methods of delivering the right materials \gases\alloys to machines producing certain parts\materials\gases\alloys. Only then It already makes sense to protect such a station, where there is a well-established cycle for the preprocessing of lucium into beautiful pink rivets for bolt tools.
___________________________________________________
UPD I completely forgot about it, thanks pavvel for the reminder.
There is another aspect that makes the motivation to protect your stations very weak. This is an extremely low cost of the starting block. Ask any player engaged in transporting or mining large quantities of resources far beyond the original safe zone: What are you carrying in your inventory? I'm willing to bet that 80 if not 90% will name the workbench and the starting block of the station.
And no, they are not going to equip the base. The station block is for them, it's part of the emergency kit.
Why?
It costs significantly less than a ship (a measly 250-300k at auction), and of course less than a ship stuffed with expensive ore, it generates a safe zone in just ten minutes and it is an excellent beacon giving a signal (the visibility of which can also be adjusted individually) for as much as 500 km. As a result, the station block is an ordinary consumable, like a magazine for a laser rifle or a pipe-laying machine.
10 minutes Carl! Pocket safe zone in just ten minutes and a measly 300k!
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