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  1. Skelatim

    hover ideas

    just some ideas about hover stuff I think hover pads(or what ever) should only use power and act sort of like a two way tractor beam imparting force on the pad and surface, to make sure there separate it shouldn't be able to impart rotation just cardinal directions(relative to it) with...
  2. Skelatim

    Generator Ideas

    maybe generators can be the most efficient(for power) at 3/4 max GeneratorUnitRate and most efficient for heat at one half so how many gen unts to use for each fuel chamber would be more of a choice, also it would be nice if there was a weaker prolent generator that either worked as a 1/3 fuel...
  3. Skelatim

    tiered system variants

    since the primary colors are used for the tiers , it would be cool is secondary colors are used for variants . here are some ideas Thrusters bodies: purple, more power use slightly less prop orange, more prop use little less power green, faster increase(0-100 faster), less max power...
  4. Skelatim

    breeder reactors

    the basic idea is a reactor that takes spent fuel rods and makes full ones at a loss with some power gained, it would need to be kept running(start up would take power and full fuel rods) and would be station only, it could either take a lot of a tier of spent rods and return less of them...
  5. Skelatim

    some yolol methods ideas

    some possible reuse of the current functions for strings STR/# would give a string of all chars after the #th char (neg numbers would count from end) #/STR would give a string of all chars before the #th char (neg numbers would count from end) STR/str would give the first position of one...
  6. Skelatim

    Auto jump for civic caps

    Maybe a good middle ground for civ caps would be forced retreat so war ships can just push you around and take you spot but not kill you. If they start warping to you you auto warp away at no or low cost, this way they’re safe but can’t permanently hold somewhere while invincible. Maybe with the...
  7. Skelatim

    Let many war cap ships disable a bigger station

    Maybe 3 to the power of the size difference, same size 3^0 one smaller 3^1 Two smaller 3^2 3^3 so on and so on
  8. Skelatim

    Make all cap ships safety fields dynamic

    The non war cap ships already have about double the speed it should only ever be able to be attacked in rare cases and it would stop people from switching out of a war cap ship to move and just switching back when they need to
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