tiered system variants

Joined
Apr 29, 2021
Messages
19
#1
since the primary colors are used for the tiers , it would be cool is secondary colors are used for variants
dash.jpg
. here are some ideas

Thrusters bodies:
purple, more power use slightly less prop
orange, more prop use little less power
green, faster increase(0-100 faster), less max power

Thrusters nozzles:
purple, slightly more efficient less max power
orange, slight power increase needs coolant
green, widder, longer exhaust and higher corrosive damage

Maneuver thruster:
purple, lees prop used, lower max power
orange, slight power increase needs coolant
green, faster increase(0-100 faster), less max power

Generator unit:
purple, takes less coolant, will fluctuate in power production
orange, more coolant, more power will explode
green, can consume prop as coolant, takes more coolant

Fuel chamber
purple, can produce some power, only supports two units
orange, consun=mes a little faster, has a chance to explode if the rod empties while in
green, can overcharge temp(more power), will corrode nearby items during this, lower max

Enhancer
purple, better at lower power ( worse at high)
orange, little bit better takes coolant
green, better at higher power ( worse at low)

YOLOL Chip
purple, 2 less lines can be locked with password
orange, one less line has one memory line
green, some corrosive resit more power intake

Flight control unit
purple, stores a little power
orange, stores some coolant
green, some corrosive resit more power intake

any other ideas?
 
Last edited:
Joined
Apr 29, 2021
Messages
19
#2
I'm bored so I'll add some ideas for some more items have no tiers

Weapon barrels

Railgun
purple, higher power consumption slower fire rate higher power
orange, higher fire rate, higher heat gen
green, increased health less accuracy, higher heat disperse rate

Autocannon
purple, lower power consumption lower fire rate
orange, higher fire rate, higher heat gen, more spread
green, takes propellant slower rate higher damage

Laser Cannon
purple, higher power consumption higher fire rate
orange, higher fire rate, higher heat gen, more spread
green, higher heat disperse rate, lower damage

Plasma Cannon
purple, higher power consumption slower fire rate higher, power smaller projectile
orange, higher heat gen, higher damage
green, takes propellant higher heat gen lager expulsion/shot

Ammo
purple, electrical damage (damage to things connected to network, takes power)
orange, heat damage (damage to things connected to heat network, increase heat)
green, corrosive damage

Main body
purple, better power consumption
orange, higher heat capacity
green, higher health and corrosive damage
 
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