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  1. resurect starbase

    Desogames post is indeed very passionate. Allow me to stress that LauriFBs post, which seemingly triggered Desogames response, was unprofessional. A company official can not and should not openly belittle members of their playerbase and encourage them to leave. Absolute no-go. "We're going to do...
  2. resurect starbase

    *sighs* Personal attacks aren't going to solve anything. Blazemonger: You have invoked the argument that the following implementations are going to solve the problems. I did a small analysis about that. Would you please discribe which of the items on the roadmap (in your opinion) will fix the...
  3. resurect starbase

    As FLMNAG pointed out, the cost/production ratio is not too good right now. That's also what most of the suggestions in the original post were targeting. The dominating counter - argument to that is: "It's just an alpha, and things that make it better will be implemented at some point." I don't...
  4. resurect starbase

    I cannot answer that for FB, but I certainly do know why it's done in Elite Dangerous. It's about player retention. They have an immense grind (I'm talking from experience) which bloats average playtime. That, on the other hand, is translated into bloated numbers that the company uses to attract...
  5. resurect starbase

    OP has a point. You can dislike his suggestions, but he generally asks for cheaper ships, more materials per time mining and less time investment to craft parts. In other words: more accessability. Also it speaks volumes that you will find some requests in the steam - reviews over and over. OPs...
  6. Research of speed vs Frame rate

    This is more than just a small "oopsie". This video makes a strong case that it is possible to go faster than 150 m/s with good hardware, and that it may be impossible to reach 150 m/s with bad hardware. I design many of my ships to fly at the supposed speed limit, mostly to avoid combat. If...
  7. Is this the intended outcome?

    I find the research tree very tiresome as well. Some values are so beyond the roof that I have to scratch my head. Completing the research tree isn't endgame, it's more like an enabler. Free to play - grinding - mechanics don't belong into a full price game. By the way: I get it that automation...
  8. Ships without a pilot

    Already possible. Well, kind of. 1) You don't fly through the asteroid field if you attempt to cross vast distances. You either fly above or below it. Full speed and no risk of colliding with anything. If you do that you can easily be afk during vast periods of the flight. No Yolol - scripts...
  9. SZ too profitable

    Nah. That approach is basically forcing people out of the SZ out of necessity, and a kind of nerf that further limits resources and assets for newer players. It's not like you'd find bigger rocks in the SZ anyways, most of them are gone. For a game striving to be fun and engaging I would always...
  10. SZ too profitable

    I don't think the SZ is too profitable. The bigger problem is that the other zones, especially zone 3 and 4, are not valuable enough. Let me explain. While the smaller ships are often quite cheap and easy to replace, say a laborer II, anything in the medium class and beyond can get very...
  11. Possibly found a way to determine direction without ISAN

    Exactly. You pull it out of your inventory and it pops into existence close to you in a specific orientation.
  12. Possibly found a way to determine direction without ISAN

    Update: The above mentioned method holds true and is consistently working for me. I used it twice to navigate into and out of zone 4 about 900 km away from origin. In one case I went out of ISAN distance and still found my way out of the belt easily. It seems like all objects spawned from the...
  13. Possibly found a way to determine direction without ISAN

    This needs external confirmation as I haven't tested it thoroughly enough! Also, if this has been found already and is no news, please apologize. I found that when I spawned a crosshair from my inventory it wouldn't spawn just randomly. Everytime I tested it so far it was aligned with the...
  14. Visual help for finding viable spots for stations

    I'd appreciate if there was some tool to assist finding viable spots for stations, like the clounds having a slightly different color. Something that tells you from afar that *right there* is a good spot. Anything that helps. While there *seems* to be enough space for stations inside the safe...
  15. Words of gratitude

    I also want to express my gratitude for the open communication, transparency and the obvious effort you're putting into the game. Keep the good work up :)
  16. Trouble with beams in the spaceship designer (not easybuild)

    Good hint. I took it seriously and checked, but the thrusters are bolted to each other as well as to the frame. Device hardpoints were in place. Just to be sure I also added a box thruster to the side and bolted it by hand instead of autobolt. No difference.
  17. Trouble with beams in the spaceship designer (not easybuild)

    Small update: I didn't want to give up on that build yet, so I tinkered around a little. Removing modules and making the structure more sturdy made the problem even worse. I'm quite convinced now that this is in fact a bug. Did anybody else stumble across that problem?
  18. Trouble with beams in the spaceship designer (not easybuild)

    Actually it tells me that at least one more bolt is needed for stability. Because of that the ship counts as having no viable frame with no warp factor given. It pretty much messes up the whole build.
  19. Trouble with beams in the spaceship designer (not easybuild)

    Hey everyone, I've tried to google my problem but didn't find anything. So I turn to you guys :) I've been spending some time now with the spaceship designer. Right now i'm designing my fourth ship, so I'm not totally new to this. The problem is: when I activate the durability tool there...
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