What if instead of big boom, we go more towards big mass. Instead of explosive you could go for a dummy round that has a high mass. Thus crushing armor and sending the inner shrapnel as mach speeds through the inner working of the enemy ship :)
I really want to perfect the most efficient 2 man fighter. Obviously the pilot has a very liner job so to speak, flying and shooting, but I feel like the second person is wasted to just be on a tail gun. In my mind the most effective thing for a second person would be to be able to play a more...
Instead of trying to intercept a missle with mine own I think that a defence system akin to that of a M1 abrams could work. For those who don't know the abrams launches plates of armor at incoming ordnance in order to eliminate damage to the hull. By using the same code as auto hailing something...
You could make a yolol deck that uses parent classes like in java(assuming that would work) Then it would require people to copy multiple chips full of code.
I agree with you wholeheartedly, I would love to be able to create new kinds of weapons for ships. Designing new kinds of missiles or even making a blunderbuss weapon that launches scrap at mach speed toward enemy ships. I personally think that being an arms dealer sounds like loads of fun and...
I feel like so enterprising individual could come up with a way to create a small fast fighter with a railgun, obviously it would take more than one gen, but it could be done if one was commited enough don't you think?
Is there a way to repair other bots that we know of? Because if so you could essentially have a full fire team with a medic and a few other specialty weapons like flamethrower to make a pretty good boarding party.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.