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  1. Introduction of gameplaystyles witin the tutorial - PvP example.

    Basically the tutorial is made to branch out for players to select their intended reason for being attracted to the game in the first place. Some players come to be king of PvE and farming/factories, while others like the Open PvP aspect of the game. Right now, you need to grind astroids for...
  2. Developers needs to focus on getting the most important gameplay loop finished.

    Priority number 1 is to make the game fun for content-creators. Thats often players who loves crafting, and progressing through that sort of stuff. Here is my example of a gameplay loop that would generate content for everyone else. 1. Start out like now, you mine manually. Fly back and forth...
  3. Fireworks and flares!

    This game has a fantastic crafting system which could be used further (when gases can be separated and mixed) for fireworks and flares. Either to just show off how deep/rich you are within the game (big explosion with X color shows you've got access to Y material and gases etc) just like...
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