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  1. Ships without a pilot

    That's wrong, ships don't get calculated if there is no player within 1km. And even if there is, if the the ship changes LOD for the player hosting it or switches host completely, it stops immediately.
  2. Asteroid Hauler over BUILDING BUDGET when hauling asteroids!!!???

    One possible "solution" would be to improve the SSC test mode. Would be great if we could spawn Asteroids of different sizes in the test mode - to test mining ships and asteroid haulers. But that would require the test mode to be actually usable, i.e. ships should behave exactly identically in...
  3. Ship steers like crazy but only when accelerating, its all good when flying.

    Did you report it as bug? Bug's shouldn't get a response but would go to the correct team in this case. Well, if it happens again, you could just report it again :)
  4. Ship steers like crazy but only when accelerating, its all good when flying.

    Well if it happens again (the spawn with rotation), that's at least something you can capture in a screenshot for a F1 report.
  5. State of SB - An Alpha player's point of view.

    Reliable stations. I don't want to lose items just by transfering them in bulk, I don't want to lose blocks when reconnecting.
  6. State of SB - An Alpha player's point of view.

    EBM being a pointless feature (it isn't) for now would be the perfect reason to improve it by introducing significant changes to how it works, wouldn't it? And guess what, the devs are already planning on doing so and are actively working on it. The whole discussion get's a bit annoying (to me...
  7. Ship steers like crazy but only when accelerating, its all good when flying.

    Another wild guess since you report the issue begins at the safezone border: Do you use the insideSafezone field from the transponder somewhere in your YOLOL scripts or have it renamed to something that could clash with thruster control variables?
  8. Ship steers like crazy but only when accelerating, its all good when flying.

    Yeah, something is wrong and the root cause hasn't been found yet. Do you have angled thrusters on your ships? There was at least one report with them causing a persistant torque on the ship for a few mining runs. But again, nothing reliable or reproducible, just wild guesses.
  9. State of SB - An Alpha player's point of view.

    Let's hope FB doesn't run out of coffee.
  10. Ship steers like crazy but only when accelerating, its all good when flying.

    What's so funny? I don't think the issue is something being actively worked on, but we need it fixed or many player will break their ship design by trying to 'fix' it with magical hotfixes that 'work on their machines'.
  11. Ship steers like crazy but only when accelerating, its all good when flying.

    You are not the only one having these issues. Issues occur in different variations: - Torque applied on initial acceleration - Torque applied for random intervals - Torque applied constantly while flying There was a recent discussion started on the Okim Discord Server, during which Okim...
  12. Starbase Progress Notes: Week 39 (2021) - Moon Bases and Mining status update

    Great progress, and thank you very much for keeping us updated. With hole digging being planned, will there be also a method to fill up holes in the area around a base? I remember that when activating meteroids (or other players in a multiplayer setting) in Space Engineers, the surface became...
  13. PTU Update 28.9.2021 (PTU Build 633)

    Is the plan that station storage (amount of ores/items) storable will increase with station size?
  14. Delete All Functionality

    I really like this suggestion. Would help miners and pvp players alike. And would help against the "accidential" deletion (in case they forgot the confirmation button again :))
  15. Delete All Functionality

    This would greately reduce usability, because a main purpose is for deleting ore while mining an asteroid, not after having it brought back to a station. If you'd like it limited in some way, please suggest another approach, such as a wait time of 2s per stack, up to 30s. I also doubt the...
  16. Starbase Progress Notes: Week 37 (2021)

    I crafted way more than 1440 batteries to progress in the research tree, wouldn't be a problem :)
  17. Does playerbase care about easy-build mode?

    Easy build mode is very good for new players (when it works), the actual designer (SSC) scares many with its complexity. So even as player not having used it in a long time I do care about it working. One possible way of smoothening the transition between the easy build mode and the SSC could...
  18. EA Update 17.9.2021 (EA Build 616)

    Great progress, thanks devs :) One thing though: Now that the major recommended (in many discord posts) source for red research points, Plate 216x432, got removed, getting research points take forever again. I'm wondering what the intention between the research point balancing is. Is it A...
  19. Why is my Station falling apart

    Seems like the parts/modules aren't welded. Did you build it in easy build mode or manually?
  20. What do you guys think of billboard ships, should they be allowed?

    Billboards are especially covered by point 6 of the code of conduct. This includes the blocking of spawn and despawn zones. But that applies only if the enjoyment of the game of other players is hindered. So I'd say one player being slightly annoyed by on or two of them does not yet warrant the...
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