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  1. Verbmaks

    Logical invertor

    For now, I dreaming about multipliers and comparators. With these toys, we can reduce dozens of YOLOLs from our ships and make the logic more efficient. And I'm even afraid to imagine how many new tech could be invented by players with these new devices. But, as said before, just simple invertor...
  2. Verbmaks

    Logical invertor

    Hi, since we started use more analog tech in ours ships, I want to suggest a new small device, that could make ours life more easy and give more ways in ship development: logical invertor. What is it? Small device, looks like memory relay, with two slots for memory chip. What purpose of this...
  3. Verbmaks

    Starbase Update News

    Seems like game had to returned to CA state, lot of content become more available for players. Warp-core is useless (no more limitations for newbies, who still have no enough pilot skills, to jump into dangerous zone and lost ship because of gravity or pirates). Lot of T10 asteroids in SZ (just...
  4. Verbmaks

    Ship Repair in Space never works

    Make sure that ur ship not in company. I dunno why, but with company ships building tool is not working at whole. I used to decomiss and reclaim ship to my own property to properly use building tool
  5. Verbmaks

    What about Markka?

    I think bot's prices serves as price regulator. At Markka bot's prices could be much lower than Origin's prices. Just to stimulate players do not keep all they's ore on Marka and make Markka market more profitable for trading routes (buy cheap ore on Markka and sell it on Origin). I don't...
  6. Verbmaks

    What about Markka?

    Heya! Verbmaks in (nobody care, and me too :p). I always hearing some strange ideas for game, including fundamental mechanic changes. Most parts of these ideas already planned (but our buns are baked from such a long wait for these features :geek:), BUT most of these suggestion do not includ any...
  7. Verbmaks

    Code of Conduct. Is it works at Elysium side?

    Ok, I see now. Anyway, it's strange situation. I understand why collision in City safe zone has been added, but why they expanded this zone to space, if there no way to crash on surface? So, the fun part of game begins, thanks :)
  8. Verbmaks

    Code of Conduct. Is it works at Elysium side?

    Rule 29 of Code of Conduct: Rule 33 of Code of Conduct: It is my understanding that camping at the gate violates these points of the rules. So it means that Code of Conduct not working at Elysium side. So, why should I follow rules? In any case, if you explain to me why camping is allowed...
  9. Verbmaks

    Code of Conduct. Is it works at Elysium side?

    Why I'm asking this? Oh, you all know what happening now at moon gate at Elysium side. I don't think that it's a something bad, just an activity, that, actually, lack in this game. But I just need to clarify only one thing about code of conduct. Situation: we want to pass our hauler through...
  10. Verbmaks

    Thoughts about stations

    Sounds interesting, but, as i think, most precious things are ships at stations, not inventory. Just my experience (I can be wrong) but main purpose why we want to use chaining travel to farest stations - transfer pilots of mining ships. For now we use transport ships to move a couple of people...
  11. Verbmaks

    Thoughts about stations

    There's a some additional question, maybe someone know current status of this feature. Company station That a great news, thanks! Just need to wait a little, i hope :) And blitz question (anyway, only developer can provide confident info): what about transfer to player stations? It's not a...
  12. Verbmaks

    Thoughts about stations

    Yeah, I know about this, it's a good practice to install on ship a tank frame without tank and connect it to resource bridge only by tubes. It very useful in a long trips, but when our hauler comes to stations, we need to refill a dozen large propellant tanks, and it takes too much time, even if...
  13. Verbmaks

    Thoughts about stations

    Wow, thanks :geek: Anyway, I want to make some attention to this case. In reason - balance. I understand, that all these features make game more comfortable (if not easy), so I really want to hear some side points about balance of these features.
  14. Verbmaks

    Thoughts about stations

    Hi endos. First of all - excuse me for my english level. I'm part of russian community, but i feel a strong need to share my thoughts with someone, who still play in this game. As one of heads of small, but very active company, i'm really not satisfied about stations mechanics. There're no...
  15. Verbmaks

    PTU Update 14.10.2021 (PTU Build 667)

    *still waiting faction station storage* :geek:
  16. Verbmaks

    Blueprint in crafting

    Completely agree with you. It's pretty nice to buy all needed items when you market and list of needed parts on the same window. But crafting is a nightmare. Moreover, I can't switch from auction window to crafting window, but I can open market from crafting window. It's real annoying thing...
  17. Verbmaks

    What's about economics?

    Hey everyone, I have some topic for discussion. First of all - excuse me for my language, I'm not a native speaker :geek: Station economics. Now we can only to make sell order and wait when somebody buy it. Good system, playerbased economy. But, when people still leave game, it can be more...
  18. Verbmaks

    A navigation system is needed.

    I believe, that only one thing can highly improve all navigation systems in starbase: allow receivers to catch stations and ship transponders, while them turned on. If receiver can get info about distance to transponder and it direction, navigation potential boosts immediately.
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