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  1. What is your ambition for the game?

    In my opinion, the perfect heist would be to sneak onto a capital ship, then install a YOLOL chip that makes it drive itself to where you can steal it. Alternatively, build a fake hull of a capital ship and swap it for the real one, with a YOLOL chip inside it as a calling card. There are a...
  2. 【Discuss】Politics in the game

    I don't doubt good intentions, but good intentions based on cultural misunderstandings invariably end badly. 7. Oof, in that case he is in for a rough ride. Leadership can only be learned the hard way, no amount of political science or sociology makes it any easier. 9. I know, but I couldn't...
  3. How to make the biggest conceivable ship in the game

    Hah hah, you'd be a lot more worried if you knew what a "battleplate" or "The 70 Maxims of Maximally Effective Mercenaries" are.
  4. Yolol chip neural network possibility

    I think the term he is looking for is "parallel processing" not "neural network". Parallel processing would very much be a thing for any complex task, such as target position prediction on turrets or crude radars.
  5. About locks on the YOLOL chips

    Stations have transmitters that can be detected by recievers up to 30km out, and the safe zone extends farther than 30km AFAIK, so you could set the self destruct to only be enabled when the station signal can no longer be detected. You could also arm and disarm the self destruct manually when...
  6. 【Discuss】Politics in the game

    Politics in this game won't be much different from politics in any other game, real life included. The only difference is that the nature of modern media and the intuitive game mechanics will make the entire process much easier to observe. @Engineering machine No.1 I'm noticing a lot of red...
  7. What is your ambition for the game?

    I just want to mine ore, invent one or two extremely weird ships, and support any streamers or youtubers that I enjoy. Worker bees are important, even if oft overlooked. As far as weird ships go... it would be a long and difficult process, but I want to prove that it is possible to create a...
  8. So ships, Which is the best to start out with?

    Best money method early on is to grind the jobs system or beg for money to get a hauler, drive out the asteroid belt, and mine valuable ores and ignore the low value ores, then return to the station to sell the ores. If you get lucky and find the most valuable ores, you can pay back the cost of...
  9. Will one efficient design suppress all creativity?

    After watching a few streams, I can confidently say that the meta will never grow stale. There are simply too many variables, even in the most heavily simplified situation. Let's assume a small fighter, optimized to be a cheap, fast, and hard to hit glass cannon. This is believed to be the...
  10. How to make the biggest conceivable ship in the game

    If we assume this vessel is specifically designed for large scale team fights, it's important to optimize the ship to use each crewmember efficiently. That means only one gunner per subsection, with all guns of a given subsection on the same plane so that one gunner can direct them. Each...
  11. Three-dimension Ship Interior Design

    The most practical design for small-medium sized ships is an "open space" design that forgoes the need for walls and a ceiling entirely. It isn't until combat, corrosion, and warp class become relevant that we will need walls. Even once we need walls, optimal design will place delicate...
  12. Any plans on working out thrust to drag ratios for ships?

    All the CA folks of watched stream on Twitch confirm that there is no in game speedometer. There are rangefinders, and there are ship based radio receivers (but no ship based transmitters) so it is possible to note the distance to a station and figure out speed from there... but so far no-one I...
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