Search results

  1. TheGame

    LOD change feedback

    Ships being loaded in instead of having to face LOD's in fights have been an interesting change, and the more detailed LOD's are much nicer too, however it's been pretty hit and miss. Performance during battles is important, and battles with the new LOD changes have been very inconsistant...
  2. TheGame

    RE: Ship improvements

    This is a quote pulled from that thread. I like Ville's idea of being able to adjust the thickness of plates in the editor. Ville expresses concern over going for a realistic thickness based damage model, because then only railguns/plasmas would be viable in penetrating thickly armoured ship...
  3. TheGame

    Larger warp drives

    I think its a great idea, the point isn't to have cap ship equivalent warp's on normal ships, but to have something that works better with multiple ships. I'm assuming the current iteration of ship warps isn't final, and that some distinctions will be put in place so that not every ships warp...
  4. TheGame

    RE: Ship improvements

    Thanks for the old thread its interesting stuff. As for the minimum armour values, min and max armour values are only related to magic hp. I'm not sure how a minumum armour value would affect either element, the penetration depths are exactly the same no matter what shape or size plate you use...
  5. TheGame

    Larger warp drives

    We've just gotten individual ship warps, and now I'm asking for another. A ship device that creates a temporary warpgate infront of the ship. This particular warpgate will have a manual distance setting, and will create a temporary warpholey thingy that can be accessed by anyone by flying into...
  6. TheGame

    RE: Ship improvements

    This is a brief post bringing forth some issues/ideas that are relevant to combat balancing in regards to large ships. There are a number of issues that prevent the use of multi-crew/large ships in Starbase, but I believe that it could be possible. In PVP combat sandboxes, its very common for...
  7. TheGame

    RE: Thruster rework

    All this talk about thrusters becoming more powerful in the near future (hopefully cost more to run too) is great news. I want to ask for a new engine model, something that sits between maneuvering thrusters and normal thrusters to make nice strafing modules.
  8. TheGame

    The new laser hit effect is WAY too small.

    Can't tell if you're even landing hits. Was no reason for it to be reduced anyway.
  9. TheGame

    warp signature icon suggestion

    Warp signatures are created whenever a ship lands at its destination, and more are created ontop of it when people warp to that signature. To avoid clutter both in the menu and outside of it, I suggest that if a new warp signature is to be created within 1-2km of another warp signature, the new...
  10. TheGame

    STU - what's the deal with armour rebalance? pls explain.

    I notice in the DEV item menu all materials have had their values changed, for what seems to be an effort at rebalancing armour. Though it's not actually in effect it seems, the SSC still has live version material stats, and ingame mechanics still function like the stats are the same as live...
  11. TheGame

    Transponder unintended effect/bug

    Transponders from decommissioned ships no longer work, and become blank transponders (even if they might still display the donor ship owners name)
  12. TheGame

    Please read before working on combat rebalance.

    Is Ville still around? I'd like to hear more about what the earlier problems and changes were, if you remember the exact details. Especially about the deal with stacking floorplates.
  13. TheGame

    "Reduce laser hit effect" - don't do it.

    "getting hit by lasers is too blinding" This sort of feedback is given by PTU brawlers with 30 lasercannon giga-tonne wheelchairs, slapping eachother with everything the game can possibly handle under the weight of ALL game breaking liberties the PTU provides. Any combat feedback taken from PTU...
  14. TheGame

    Please read before working on combat rebalance.

    There's all sorts of cool stuff they could of done with the combat. Feels a bit basic when you take a broad look at what's available, but' I've got a feeling someone out there's annoyed at that considering how much work they might of put into it lol.
  15. TheGame

    Please read before working on combat rebalance.

    This is in reference to the phenomenon of 'decorative railings' being an overpowered armour meta. It's been mentioned somewhere on the steam forums that a combat rebalance is bound to happen sometime in the future. In Discord, Conquester further elaborates "they want to make big plates more...
  16. TheGame

    Maps, nation alerts, and repair halls.

    I'm posting to share some thought into the expansion of upcoming/current features intended to improve the Starbase experience. MAPS As we've been told we'll be getting a new 3d universe map which looks totally awesome. However certain features of a map like pings, and markers can detract from...
  17. TheGame

    A game that doomed itself before even launching

    Totally agree with you on needing a real pointer for retention. I would argue that ship building is a sink, but yeah that can also be niche. Def need a real in world reason to play. My in world reason to play is simply to compete, I mine to fight, design to fight, build to fight, fly to fight...
Top