ED: I wrote this suggestion thread after thinking about the issue: Ship Graveyard Mechanics
I love how reading other people's threads lead to new threads and new ideas. Glad I was able to get you thinking
Here is my second video essay! I have been thinking a lot about exploration and how starbase facilitates it. Here are my ideas on the subject.
If you have any cool ideas relating to exploration in Starbase I'd LOVE to hear them!! Drop a thread below or comment on my video (I respond more on...
Hey all, about a month ago I began writing a thread to post on this forum summing up a conversation I had in the Starbase discord. We were discussing the reasons that wars would begin in a starbase and there really didn't seem to be many if any at all. Long story short, that post eventually...
Hey Hey Hey, I just finished my attempt to make something relatively similar to Starbase's construction. I lOVE Marki's construction demo, but I found it a tad too glitchy for me. The movement was also hard to work with. I wanted to find another way to build Ship ideas.
I've been playing a lot...
Im just going to hook up high yield explosives to a random button on my ship that is labeled (engines on) or something. No ones gunna steal my ship and get away with it. XD
Hey, @TheMarksman I just read through A Hauler story and loved it. I want to make a video narration of your chapters. Kinda like Star Wars Theory's fan fiction videos with sound effects and scene illustrations ().
I also totally feel this lol. Mid Terms suck rn
I really hope we don't have to wait until some time in 2020. I for one would be more than happy to pay to get in early at the pre-alpha build.
but free is better devs, im still waiting for that key ; )
I am starting to doubt a 2019 release also. All I have to say is, We don't expect the game to...
Id likes to say I'm well known in the Starbase Community for my extremely scientific prediction of when the game comes out, but if I did I would be lying.
In hindsight, my early September prediction was made with great hype and wishful thinking. As we all know, Early September has come and...
I know the devs are VERY much against loot boxes. I couldn't find anything specific about this topic in the collected FAQ but I remember Louri saying that all cosmetics would be able to be acquired in-game without paying extra. And don't quote me on this but I THINK I remember a dev saying that...
This is the one thing that I want more than anything. Ever since I learned that the asteroid bet surrounded a gas giant, I've wanted to create a station floating amidst the clouds. Imagine what an engineering feat that would be, balancing your huge station on giant helium pillows. I don't know...
I posted a thread about Warp gates titled Hypothetical Warp Gate Construction Requirements in which I discussed my ideas about how warp gates should be constructed. A fellow endo let me know that Warp gates have been scrapped and replaced by "hyper lanes" (Pictured below) These lanes would allow...
I highly doubt that the warp gates will be only Dev made unless they tie it into some type of lor.
The devs have made it clear that they want this universe to be player-driven. The universe is a sandbox and the devs give us shovels and buckets for us to build things with and smack each other with.
I'm pretty sure that there is a faction dedicated to setting up a free and accessible warp gate network. I forget their name, but I'm sure other factions will build gates that charge money. And it is completely possible that gates will be so expensive to keep running that free warp gates will be...
I agree with Tataki. More agile ships just mean a shorter maximum engagement range. You are talking about how inaccurate muskets were in the Civil war and wanting sniper rifles, but maybe the devs want to keep engagement very close in order to make boarding and capturing ships a valid strategy...
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