Basic Idea:
Add a new high penetration, ammunition to the game that trades off width of damage (better for hitting vital components) for penetrating power (better for getting through armor).
Problem:
Currently, there is only one type of ammunition that can be used for autocannons and rail...
Either as a modification to current projectiles, as an ammunition type, or as a new weapon entirly, I suggest this new projectile behavior. After the first layer of armor penetrated with voxel damage, the next object hit has fracture damage applied.
This damage type would be particularly...
For pirates and other uses, why not have a tracking device that gets launched out of the grenade launcher and that attaches on a ship, but it has a detach timer and a view distance (how far you can see the signal of the tracking device) but the navigational receiver ups the range you can see the...
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