Intro:
Damage and destruction is core to what makes Starbase the game it is. I remember seeing the trailers and thinking that the damage was so cool. I was reminded of the battle scenes in the show The Expanse where bullets tore through the ship, leaving trails of hot, glowing metal in the air...
I've read the wiki and run my own spreadsheets. Some of it makes sense like projectile energy. But it seems that the thickness of an item only becomes a factor once the overall health pool (armor value) has been depleted. Whereas in real life, there is no such thing as a "health pool" and...
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