WEAPON OVERHAUL FROM OSTPOL
Firearms are a major part of PvP systems in every game, especially with different levels of combat: Infatry VS Vehicle/Spaceship or Infantry VS Infantry. There are many ways how to improve this experience in both cases, for example adding more guns for every target...
I've read the wiki and run my own spreadsheets. Some of it makes sense like projectile energy. But it seems that the thickness of an item only becomes a factor once the overall health pool (armor value) has been depleted. Whereas in real life, there is no such thing as a "health pool" and...
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