Coding in starbase makes me ... sad. To say the least.
I mean not the language and the executuion speed. I treat it like an interesting engeneering challenge.
I mean the coding interface. I'm even ready to buy a premium coding-tool for real money or 10 000 000 SC to improve this process!
1...
I saw a progres-notes video by @Kenetor
Kenetor and the devs are great as always!
Still, when I was watching that ship being assemled by the plueprint projector, I had one concern.
I have cgarodium plates, covering the most explosive parts of the ship. And the only way to get them is the ship...
I am working on a ship it has 32 triangle thrusters, 15 box thrusters, and 15 maneuver thrusters. From what I have read, you can name triangle thrusters the same so long as they are attached to one another. So they are only taking up 8 slots in my MFC. I have used custom naming and the game's...
I have an idea about the Ship Designer in Starbase that would make the ship building process much easier for both new and older players.
What if there was a checklist for all components needed to fly a ship?
So players would know exactly what is needed on their ship.
I am not talking about...
I got into a discussion recently about ship archetypes and balance around them in a different thread* (which I suggest you read before this one) and so at the request of @five I have made a separate thread to discuss.
What do you think the dynamics of ship types will be as the game progresses...
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