【Excellent appearance assistant: matte paint and metal paint!】

Joined
Apr 23, 2020
Messages
136
#1
From the trailer and propaganda pictures, the appearance of ship parts and robot body parts in sb is a little flat, and there is not enough visual impact.

I thought for a whole night, and finally thought of the reason, because the surface material of most objects in the game is oily and diffuse, which looks like a plastic plate sprayed with protective paint, so it doesn't match the feeling of the game's high-tech interstellar civilization.

The solution is very simple. Add matte paint and metallic paint options to let players freely change the appearance of painted parts to look like a polished perfect metal plate or a fine, non reflective sandpaper!

And, FB's original plan to spray color on parts. When color spraying and surface material spraying are combined, will make the game look more full of technology, more attractive and more madly in love with the game, because the beauty is too incredible!!!!!
 
Joined
Apr 23, 2020
Messages
136
#5
In addition, we can paint different materials on different parts.

For example, the weapons, wings and engines should be painted with frosted paint to increase the sense of calm, powerful and smoothly muscled.

The driver's seat can be painted with bright paint to increase the feeling of leather - who doesn't like leather seats.:p

Spraying metallic paint on the edge of wing knife, window and shell can increase the sharp, agile, fast and cold feeling.

These spraying can greatly increase the deterrent force, artistry and customization of the ship's appearance, and only need a new surface material mask made by the artist.

The painting can only be done on the surface, the interior and the voxel state without rework, which is very simple and beautiful, which is absolutely a very good idea!
 

FranklinZ

Well-known endo
Joined
Apr 30, 2020
Messages
98
#7
Hate to break it but reflective surfaces are a HUUUUUGE burden on your graphics. Basically whatever is reflected you have to render as if they were another object. Adding a piece of shiny armor could mean doubling the graphic calculations. Covering the ship with reflective surfaces will break your graphics card.
 
Joined
Apr 23, 2020
Messages
136
#9
Hate to break it but reflective surfaces are a HUUUUUGE burden on your graphics. Basically whatever is reflected you have to render as if they were another object. Adding a piece of shiny armor could mean doubling the graphic calculations. Covering the ship with reflective surfaces will break your graphics card.
Metal coatings still use the original reflection parameters, just to make the reflection brightness brighter, which can solve the calculation problem.
 
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