about player‘s own safezone

Otac

Well-known endo
Joined
Feb 25, 2020
Messages
60
#1
我觉得玩家不能毫无代价地设立自己的安全区 对于进攻方来说太难了 可以考虑一下有代价的安全区:安全区需要消耗大量能源或、矿物或者是金钱(credit).比如需要耗费5k credit per hour,安全区范围越大所消耗的资源也就越多.并且安全区可以随时开启或者关闭(但是开启和关闭有一段间隔时间),当玩家要下线的时候就可以开启安全区,这样游戏内的经济系统会变得及其有用,而且保证了玩家后续玩下去的动力.
 

Otac

Well-known endo
Joined
Feb 25, 2020
Messages
60
#2
I don't think players can set up their own security zone without any cost. It's too difficult for attackers to consider the security zone with cost: the security zone needs to consume a lot of energy, minerals or money (credit). For example, it needs to consume 5K credit per Hour, the larger the security zone, the more resources it consumes. And the security zone can be opened or closed at any time (but there is a period of time between opening and closing). When the player wants to go offline, the security zone can be opened, so that the economic system in the game will become extremely useful, and ensure the power for the player to play later
 
Joined
Mar 12, 2020
Messages
4
#3
Without some sort of security option players will never be able to sustain their own stations. Anyone could just stop by and destroy/steal whatever they want. That would cause most players to just stay in an NPC station, and hope they don't get blown up trying to get in to those (which will happen a lot when pirate types realize on day 1 that camping the NPC stations is going to be day 1 content/loot.).
 
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