At the moment, the barrier to entry for PvP is quite high. New players need to learn quite a lot just to be able to access ship weapons, and the cost of buying new ships and the time it takes to repair are prohibitive if you want to get into lots of fights. Quite a lot of my friends who are into more PvP-focused games like Rust and Sea of Thieves have been put off Starbase because it takes so long to get to the ‘fun stuff’, and once you’re there it’s not profitable and takes ages to get back in the fight if you lose.
My suggestion is that you add an alternate spawnpoint for new players who are more interested in fighting than mining and building, far away from the Origin stations but not completely out of reach. This station could be themed as a pirate station, a breakaway from the overbearing tyranny of Origin, called ‘Haven’ or something. Here, the default free labourer ship would come with a weapon, and ships with weapons would be cheaper. The safezone would only extend to the 1500m station border, with no resources inside it, and loot would be more concentrated and more valuable – think sparse loot chests, rather than hundreds of more or less equal, spread out asteroids – to force people to fight over it.
The zone would work a bit like a miniature Sea of Thieves within Starbase, where players can hop on, quickly get a cheap ship to fly around with their friends, see some action, probably get blown up, and then afford to do it all again fairly quickly. Unlike SoT, though, you then have the rest of the universe to go and play in, so your victories actually have some meaning…
Make it so that new players can access some of the most fun activities that the game has to offer straight away, rather than gating it behind hours of grind, and I think that would massively broaden the game’s appeal and bring in way more players.
My suggestion is that you add an alternate spawnpoint for new players who are more interested in fighting than mining and building, far away from the Origin stations but not completely out of reach. This station could be themed as a pirate station, a breakaway from the overbearing tyranny of Origin, called ‘Haven’ or something. Here, the default free labourer ship would come with a weapon, and ships with weapons would be cheaper. The safezone would only extend to the 1500m station border, with no resources inside it, and loot would be more concentrated and more valuable – think sparse loot chests, rather than hundreds of more or less equal, spread out asteroids – to force people to fight over it.
The zone would work a bit like a miniature Sea of Thieves within Starbase, where players can hop on, quickly get a cheap ship to fly around with their friends, see some action, probably get blown up, and then afford to do it all again fairly quickly. Unlike SoT, though, you then have the rest of the universe to go and play in, so your victories actually have some meaning…
Make it so that new players can access some of the most fun activities that the game has to offer straight away, rather than gating it behind hours of grind, and I think that would massively broaden the game’s appeal and bring in way more players.