Adding a Open Sound Control (OSC) server to the client (and YOLOL)

MrFaul

Well-known endo
Joined
May 20, 2020
Messages
82
#1
OK that may strike you as odd, what has Open Sound Control to do with a game?
But hear me out. OSC is basically a network-based version of MIDI.
It allows you to setup namespaces that can be used to send/receive control information like bools, floats, strings etc.
Since it is network-based it is very easy to use with a wide variety of software and hardware, all you need is a IP and a port.

Integrating this in YOLOL would allow fun things like custom build "micro controller based control apparatus" aka "15x15 switch panel" that produce actions in game.
With a proper server implementation that can also send you could do something like "When landed turn your HUE/IKEA lamp to green" provided you've setup an endpoint for this.

This lives in the client, and OSC namespaces would be transferred just like normal user inputs to the server.

Is this necessary? Hell no.
Is this fun and geeky? 😁

It would also make the life of people with elaborate cockpit replicas a lot easier.
 
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