- Joined
- Aug 9, 2019
- Messages
- 29
The addition of a separate single player game mode is nice for members of the community that have been traumatized by past experiences involving toxic player-bases. but I have concerns about its effect on the primary online game.
Single player dilutes the player base which is a critical part of any MMO.
One element that I feel is critical to bring to this discussion is 'cheats' specifically in a single player environment. These cheats will allow people in single player to run way ahead of the multiplayer environment. for example when the moon is added the first people their will not be the multiplayer alliance that though great strife made it. No, instead the first people there will be single players who teleported there using hacks or built a super fast ship and just spawned in fuel. Or even without cheats the single player might get there first because there is no threat to them as they prepare for the journey. People will complain about this saying who gets there first does not matter because their game world is separate from mine but to that comment I say youtube. if the fastest way to experience the new content is single player there will be a detailed exploration of the moon posted to youtube before the Multiplayer people get there.
Further, with the physics and persistence of the game world, single player really hurts the history of the game. The first person on the moon should leave a wreck or at least the remains of their passage that players can follow.
On a different note, if in single player there is a way to cheat such as duping, spawning in ship, or spawning in resource it will be essentially the mandatory R&D zone. Every R&D group will be building ships there and test them there due to the infinite resources. Then once the ship will get ported to the main game. this kinda takes away the fun of having a R&D department hidden in a corner of space trying things. it also leave a history of testing and experiments gone wrong in the game world where anyone can stumble into it. Remember that gamers will optimize the fun out of a game, and yes this is a well studied fact that can be shown clearly even in single player games like subnautica.
hopefully by now you have a inkling of the problems with the separate single player world. I am not saying it should not exist just that there needs to measures taken to make sure it does not hurt the core MMO game. here I will provide a brief list of things that could be done to help this problem.
1) No matter what do not allow ship blueprints to to transfer from single player to multiplayer.
2) Keep single player hacks in check. people will do it but at least make it so people have to go to a third party to download or get them.
3) Make hacks even in singe players against the terms of service. yeah that mean no modding
4) Release content one week late for the single player game.
5) prioritize the multiplayer setting for updates and content.
I just hope the my R&D is best done on a multiplayer server
Single player dilutes the player base which is a critical part of any MMO.
One element that I feel is critical to bring to this discussion is 'cheats' specifically in a single player environment. These cheats will allow people in single player to run way ahead of the multiplayer environment. for example when the moon is added the first people their will not be the multiplayer alliance that though great strife made it. No, instead the first people there will be single players who teleported there using hacks or built a super fast ship and just spawned in fuel. Or even without cheats the single player might get there first because there is no threat to them as they prepare for the journey. People will complain about this saying who gets there first does not matter because their game world is separate from mine but to that comment I say youtube. if the fastest way to experience the new content is single player there will be a detailed exploration of the moon posted to youtube before the Multiplayer people get there.
Further, with the physics and persistence of the game world, single player really hurts the history of the game. The first person on the moon should leave a wreck or at least the remains of their passage that players can follow.
On a different note, if in single player there is a way to cheat such as duping, spawning in ship, or spawning in resource it will be essentially the mandatory R&D zone. Every R&D group will be building ships there and test them there due to the infinite resources. Then once the ship will get ported to the main game. this kinda takes away the fun of having a R&D department hidden in a corner of space trying things. it also leave a history of testing and experiments gone wrong in the game world where anyone can stumble into it. Remember that gamers will optimize the fun out of a game, and yes this is a well studied fact that can be shown clearly even in single player games like subnautica.
hopefully by now you have a inkling of the problems with the separate single player world. I am not saying it should not exist just that there needs to measures taken to make sure it does not hurt the core MMO game. here I will provide a brief list of things that could be done to help this problem.
1) No matter what do not allow ship blueprints to to transfer from single player to multiplayer.
2) Keep single player hacks in check. people will do it but at least make it so people have to go to a third party to download or get them.
3) Make hacks even in singe players against the terms of service. yeah that mean no modding
4) Release content one week late for the single player game.
5) prioritize the multiplayer setting for updates and content.
I just hope the my R&D is best done on a multiplayer server