Console customization?

Joined
Aug 10, 2019
Messages
110
#21
Also... if you want to have that many functions its defenetly bigger than a one man fighter. Think of all the code you would need, all the space you would need and most of the features you want a button for dont need to be triggerd from a chair.
The whole appeal about SB is that you basicly have to build everything up on your own.
You have to build the fighter around the features you want it to have not the other way around. All spaceships will have to be specialised, there wont be one ship that can do everything as efficient as multiple others.
 

Oobfiche

Well-known endo
Joined
Aug 10, 2019
Messages
66
#22
if you ever been on the Pisscorp, ive asked Artturi about Transparent Displays and he said yes, there is also tons of displays being worked on
 

Vis

Active endo
Joined
Feb 2, 2020
Messages
38
#23
probably not getting a HUD. And if there's a button within range of the chair, you can keybind it, so there shouldn't be any that you can press that aren't on a keybind
Do you know what that range is? How far away can we have a button and still be able to press it with a keybind?
 

Burnside

Master endo
Joined
Aug 23, 2019
Messages
308
#24
considering the Week13 progress report shows buttons getting pressed from many meters away, I'd hazard a guess that if the manual range isn't nerfed the chair range likely will be the same- no reason not to have them share range of ability
 

Meetbolio

Veteran endo
Joined
Feb 19, 2020
Messages
222
#25
probably not getting a HUD. And if there's a button within range of the chair, you can keybind it, so there shouldn't be any that you can press that aren't on a keybind
afaik it's not even within range, it's in the same data network.
 

Burnside

Master endo
Joined
Aug 23, 2019
Messages
308
#26
afaik it's not even within range, it's in the same data network.
I hope not, that's a lot of potential keybinds lost! that means turret controls can't use arrow keys if the pilot does and the pilot has to make sure they don't accidentally mess with the gunners, vice versa.
 

Meetbolio

Veteran endo
Joined
Feb 19, 2020
Messages
222
#27
I hope not, that's a lot of potential keybinds lost! that means turret controls can't use arrow keys if the pilot does and the pilot has to make sure they don't accidentally mess with the gunners, vice versa.
This'd only be the case if both seats are identified as the same input method, therefore using the same keybind set. If not, which I hope is true, it doesn't matter if they're in the same netwerk.
 

Burnside

Master endo
Joined
Aug 23, 2019
Messages
308
#28
Mm, we have no indication that input method is a device field, further I recall the chair's function as being described as "grabbing nearby controls" with keybinds.
 
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