Later on, once player factions have been developed and Kingdom and Empire are less integral to the game, should developer factions start creating events and challenges?
An example: a group of dev players could create a large warship and man it, and then offer rewards for the players/companies that destory or capture it. Or simply capturing the ship could be the reward.
Or a station defended by the devs that contains valuable resources. This would likely cause not only an initial fight for whoever tries to take the station, but also subsequent fights over the resources with other players/companies.
Ideally events like this would happen organically between player factions, but depending how things go, it might be better or necessary to have devs create these instances, especially if players are hesitent to invest materials in risky things like capital ships/flagships when so far there doesn't seem to be much of a reason to build capital class ships over small ships.
An example: a group of dev players could create a large warship and man it, and then offer rewards for the players/companies that destory or capture it. Or simply capturing the ship could be the reward.
Or a station defended by the devs that contains valuable resources. This would likely cause not only an initial fight for whoever tries to take the station, but also subsequent fights over the resources with other players/companies.
Ideally events like this would happen organically between player factions, but depending how things go, it might be better or necessary to have devs create these instances, especially if players are hesitent to invest materials in risky things like capital ships/flagships when so far there doesn't seem to be much of a reason to build capital class ships over small ships.