Long crafting times binding the player

Joined
Sep 1, 2021
Messages
10
#1
Moin.
Serious question: Is it supposed to be somehow funny that you have to stare at the crafting screen for hours because the crafting is so lame, without being able to do anything else useful in the game, because you can't leave your station?

Of course you can convince yourself on the way that your game is so great that everyone plays it for several hundred hours. But actually they don't play it for hundreds of hours, they just wait hundreds of hours. Or stare, spellbound, like the rabbit at the snake, at your screen, while your ship travels an eternally long way from the edge of the safe zone to the Origin.

In a way, of course, that's not bad. You collect massive resources, start a crafting queue, just let the computer run and first go shopping or pick up the children from school. On the other hand, a well-equipped PC nowadays consumes a good 1 kW. To just let it go by while you are not there yourself and do something with it, that somehow does not fit at all in a time when you want to save energy and behave green, because it is still like that Thing about climate change there.

I mean, does it really have to be that the flight paths, flight times and above all the crafting times are so miserably long and that you can't do anything else in the game during this time? You should at least be able to expect that a workbench, which is located in a factory hall on the own station and is connected to the station inventory, can process its crafting tasks without the player having to stand by, right?

On the other hand, because you have to repair something, for example, you can simply hang your Basic Workbench in the empty space, start crafting in it and put the Workbench back in your backpack before the crafting is finished. It is therefore not canceled anyway. It all doesn't quite fit together, does it?
 
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