This is a just a short thread of some suggestions i think would be really good to have in Starbase. So some issues i have seen with other games that go the Base building, crafting, Open PvP route type of sandbox is that eventually only the PvPers are left in the game and the PvE'rs or more casual players are bullied, griefed away and scared away from the game. Specially games who rely only on player ran interactions and player hostility to drive game play, cue... sandbox games with their player driven game play.
These are some things i think would be good to have in game
Dynamic events
Conquest
Some sort of PvE ( no...not just gathering, crafting and base building. Give me some mobs to fight that drop certain items that my ship needs in order to make it faster, or to build a warp gate.)
When i say dynamic events, i mean some sort of in game mechanics that spawn hostile environments that a player must clear out or change his game play in order to get past it. This way we dont just have an empty world where we are looking for players to gank.
Dont let us down, FB make this game unique. Let me know what you think below, agree or disagree?
These are some things i think would be good to have in game
Dynamic events
Conquest
Some sort of PvE ( no...not just gathering, crafting and base building. Give me some mobs to fight that drop certain items that my ship needs in order to make it faster, or to build a warp gate.)
When i say dynamic events, i mean some sort of in game mechanics that spawn hostile environments that a player must clear out or change his game play in order to get past it. This way we dont just have an empty world where we are looking for players to gank.
- Random abandoned space station with some supplies, that you would have to go in and clear out. You would have to fight against other players as well as some Mobs, (maybe, once cleared out these could become temporary faction hideouts/bases that other players could fight for. These bases would be easier to raid and take over than other faction "home-bases" . These could be more like outposts, or FOB's. Some sort of offline raiding protection would be needed, so players dont just wake up and their base is gone. Some sort of "war declaration" mechanic with a set siege time, for when the station could be taken over."
- Random environmental hazards, from space debris, that could damage your ship. Imagine being in a huge battle and out of nowhere there is fast moving space junk flowing through the battlefield. Yeh, you would have to change ur tactics.
- After the land is claimed, there would need to be a sort of Conquest mechanic with offline raiding protection.
- War mechanic within that conquest mechanic, that announces who declared on you which would activate the siege window which happens during the war.
- Siege window would be chosen by you the person who got war declared, and would be their main defense time
- Everything inside a certain radius of the base cannot be destroyed, unless it is the Siege window time where it can be taken over.
- Some PvE events could be random Mobs protecting high tier resources, or like above random space stations with some sort of loot that is protected by Mobs.
Dont let us down, FB make this game unique. Let me know what you think below, agree or disagree?