I propose eliminating the Easy Build Mode (EBM) station and returning to larger stations akin to the starter station. These stations would serve as territorial markers in space. Their foundation or core would resemble a generator capacitor bank shield generator, complete with a maintenance room and a shielded door for access control.
To maintain the station, players would need to use fuel rods. If these fuel rods are removed, the station would have an hour before shutting down. This feature could be utilized for station seizure; when a capital ship attacks the station, all shields, including those protecting the core, would drop. The objective would be to breach the core, remove the fuel rods, and hold them for an hour to reset the station to new ownership.
Alternatively, if a station is abandoned and the fuel rods run out, the station would become dead and salvageable by anyone. This system would add cost and scale to station ownership, reminiscent of the game's initial appeal. Stations should also be expandable with additional segments, similar to the old design.
To maintain the station, players would need to use fuel rods. If these fuel rods are removed, the station would have an hour before shutting down. This feature could be utilized for station seizure; when a capital ship attacks the station, all shields, including those protecting the core, would drop. The objective would be to breach the core, remove the fuel rods, and hold them for an hour to reset the station to new ownership.
Alternatively, if a station is abandoned and the fuel rods run out, the station would become dead and salvageable by anyone. This system would add cost and scale to station ownership, reminiscent of the game's initial appeal. Stations should also be expandable with additional segments, similar to the old design.