I have seen videos of it and yes I know you can make mechs and other vehicles, but I don know if you my way of how to made to the mechs work, you can use a control panel and some scripts to control the jets, and also the arms and weapons.
Not sure if we are thinking the same way of making mechs, and yes I know it will be hard, but the outcome will be a new technology that can be used for mining asteroids with a mech with mining lasers, or a mech that is a mobile protection suit for exoskeletons that's small and compact. Yes they are probably hard to develop, but factories can make them very easy to build.
I'm a 3d animator by trade. I have actually beein in the position of needing to script arm rigs. Imagining attempting to do it with the restrictions of YOLOL makes me want to cry.
Moving a mining laser to the left with a spaceship:
2 thrusters controlled by the FCU that must be present in every vehicle anyway, to turn the ship and reposition the static laser.
Reaction time: instant.
Result: you mined more rock to the left.
Moving a mining laser to the left on a robot arm:
Multiple YOLOL chips to track the rotation of multiple gimbals, use those rotations as inputs to appropriately modify the rotation of down the arm.
Reaction time: 2+ seconds per input given the complex maths involved and the speed limit on YOLOL execution.
Result: you mined more rock to the left.
There is no situation in which using a robot arm is more efficient for any task you need to perform in Starbase than pointing that same tool on a free rotating ship, or a limited rotation turret. None. Zero. Robot arms are useful in manufacturing not because of their speed, but because of their precision for repetitive actions and their ability to be constructed once and used for various assembly tasks. Pop off the tool head, change out the YOLOL chip and you're eady for it to do a whole different thing on your assembly line. They're adaptable, but not in a "spur of the moment" way.
The problem with attempting to use them for the jobs a ship or truck would do is that those jobs prioritize both reaction speed and versatility, two things that a YOLOL speed robotic limb is terrible at. Your reacting time is poor because of all the time you're spending translating operator commands to arm movement at the hard speed limit of YOLOL. Your versatility is poor because while this low speed arm may be OK at mining stationary rocks, it's going to be pretty useless for aiming weapons at that speed.
I fully support your dream to make cool robots but I really think you need to abandon the idea that they'll be useful robots. Unless you can name one thing your truck with arms could do more efficiently than a much simpler vehicle you may need to come to terms with the fact your creations exist primarily for entertainment and advertising purposes.