Non-explosive Fuel (And the Fun Implications)

XenoCow

Master endo
Joined
Dec 10, 2019
Messages
566
#1
If the fuel tanks were not meant to explode when they are hit, at least not normally, then there could be room for other interactions with fuel.
  • Damaged fuel tanks could slowly leak fuel, dependent on how many holes they have.
  • Different weapon or ammo types could have different likelyhoods of causing an explosion. It would be a new ammo attribute like ignition or sparking.
    • Players would then have to decide between how well they penetrate the armor of their foes' ships and how likely they are to cause secondary damage.
  • Smaller ships would not always get torn in half so easily. That would give losing players more opportunity to try to run and hide, instead of losing everything.
    • For bigger ships, this will give another job for crew members to deal with, patching fuel tanks that are leaking.
  • This may make ideas like the "Integral Fuel Tanks" by Brushes more feasible, or at least not too far out of reach after solving the problems associated with leaky fuel tanks.
I hope that you consider this idea for development. Thank you for your time and commitment, Devs!
 
Joined
Apr 17, 2020
Messages
15
#2
Both you and Brushes gave a splendid idea, they just add more gameplay. I can see with this idea being implemented, weapons like grenade launcher or flamethrower can definitely be used to set a ship on fire if the crew on board didn't patch the leaking fuel tanks.
Fire deals DoT (Damage over Time) just like poison in some MMORPGs.

Man, seeing damage numbers ticking over time while the ship is on fire is such a pleasure! :p
 
Last edited:

Burnside

Master endo
Joined
Aug 23, 2019
Messages
308
#4
it'd be neat to see a tank leaking while explosive shells pop near it threatening to turn the leak into a fire spout and then an explosion
 
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