Hello, forums. Let's talk about armor.
Currently, we have a selection of different plates available to us, the majority "standard" being a 12cm thick plate, x and z dimensions varying per plate. There are a few "decorative" plates that are 2-6cm thick, but their shape and size range is quite limited as of now.
These plates are able to be crafted from various materials, ranging from the "lighter" ones that are about as dense as Earth's iron, to "heavier" ones, approaching the ridiculous densities of some of the more complex materials used in specific technologies in real life. While I do not insist that we should base the game's design on real life - we fly around in space soup in a bright blue backdrop of peculiar space, after all - I think that we can all agree on one thing:
As comically dense and heavy as these plates are, they are crap at being armor. Meta ship designers can attest to this - one, even two outer layers are in no way enough to stop a single bullet out of an autocannon or lasercannon.
The effects that these properties of plates have had on ship design are likely much more deep than we think, them being such an essential part of a ship, but here are trends I think could be noted down:
- Few ships have (detailed) interiors
- Few ships have decorative outer (or inner) plating
- Meta-built combat ships require multiple layers of armor, resulting in designs that are tedious to build, tedious to repair in-world, and look objectively ugly
-- The above is also true for glass, with combat ships often stacking so much of it that at certain angles with the sun it's near impossible to see through the glare
---
To wrap the post, I don't really have any "devs should do this" suggestions, that isn't necessarily something I have any experience in - however, I just wanted to see others' opinion on the state of armor and its effects on how ships are built.
I just wanna build ships with interiors, man. Interiors are so cool.
Currently, we have a selection of different plates available to us, the majority "standard" being a 12cm thick plate, x and z dimensions varying per plate. There are a few "decorative" plates that are 2-6cm thick, but their shape and size range is quite limited as of now.
These plates are able to be crafted from various materials, ranging from the "lighter" ones that are about as dense as Earth's iron, to "heavier" ones, approaching the ridiculous densities of some of the more complex materials used in specific technologies in real life. While I do not insist that we should base the game's design on real life - we fly around in space soup in a bright blue backdrop of peculiar space, after all - I think that we can all agree on one thing:
As comically dense and heavy as these plates are, they are crap at being armor. Meta ship designers can attest to this - one, even two outer layers are in no way enough to stop a single bullet out of an autocannon or lasercannon.
The effects that these properties of plates have had on ship design are likely much more deep than we think, them being such an essential part of a ship, but here are trends I think could be noted down:
- Few ships have (detailed) interiors
- Few ships have decorative outer (or inner) plating
- Meta-built combat ships require multiple layers of armor, resulting in designs that are tedious to build, tedious to repair in-world, and look objectively ugly
-- The above is also true for glass, with combat ships often stacking so much of it that at certain angles with the sun it's near impossible to see through the glare
---
To wrap the post, I don't really have any "devs should do this" suggestions, that isn't necessarily something I have any experience in - however, I just wanted to see others' opinion on the state of armor and its effects on how ships are built.
I just wanna build ships with interiors, man. Interiors are so cool.