you are literally talking in circles, restating the same points over and over again when actual CLOSED ALPHA PLAYERS have replied on this topic, that this is not a good idea. And you and I are far from close on this topic, far from close. No I don't agree with your interpretation of Risk Vs Reward, your original reply about it contradicts everything I said about it. And you are contradicting your own words over and over again, what is the point your trying to make?
1. While it is a niche game with a HEAVY focus on open world PvP there is still a lot of value in appealing to a variety of players.
in Open World PvP it is also true that people like to play solo. Having an army behind your back shouldn't be a requirement. 1. MMOs always have people who want to play solo. Ironic but true. 2. Even if you have friends they are not always available. Do you just log back out, or stay near the station until your friends log in? 3. Newbies don't start the game with friends
And yes newbies start games with friends, either newbies with their friends or newbies joining current friends already playing. That statement alone is ludacris for the online gamers. Infact that is one of the biggest seller for games on steam is your friend base! Most of the games in many peoples steam library are there because of people you know referenced it to you, thus giving you a person(s) already invested in the game. Most people get turned onto games because of the friends they have playing them, that sir is a fact. As for the rest of the statement, well dude that is what a MMO is, "Massive Multi Player" game, look at all the classics. Everquest, WoW, ESO, GW2, and many others, you can solo level and solo quest but you can't solo heorics, raids, battlegrounds, arenas, and most of all WPvP. Ark, your number 1 survival in Ark is numbers, ask the chinese and korean players who flood a server and wipe it clean. Rust is no different and from what i know of Eve, its the same way as well. Solo players will always be at a disadvantage in any MMO, they are literally not designed to be a solo played game and thats a fact, hence the MMO part, just ask Kirito.
Be aware that even though there are no levels, classes, skills system or equipment tiers there are still ways for one player to be more powerful than another. They can have more money, a bigger ships, more back up ships, a bigger faction, more friends, etc. The fact that everybody is competing with everybody means that my power can be an impediment to you.
Again I have no idea of your point cause you make one like this and than contradict it with the statement above you made. Your all over the place with this. Two thirds of that paragraph is defending the idea of needing to join communities, but you want it more solo player friendly? And in SB if you want to meet any of them real requirements just like Raiding, Heorics, BGs, Areans, in most classic MMOS, your gonna need people. Same with this game, no one can build and work an entire space station solo, most players won't be able to fly and maunever a large gunship during combat as a solo player. While yes you can play solo like in all those other games but getting ganked by players is the risk you took, same as if you were in any other MMO. You run around the world in mmos by yourself the chances of getting killed by enemy players will always be high regardless of experience. Like meat said, the space station safezone is huge, the area around the station that is still safe zone is huge. How much more of a starting area do new players need to learn the game?
One, going from the safe zone to outside is a huge jump in Risk and a relatively small jump in Reward.
Where is your data on this? Because from the streamers in Closed Alpha including CaptainJack and Kenetor both said that a full hauler of ore with many storages can pull in an enormous payload. Kenetor went as far as to show you in his video during his live stream, enough profit on one trip to afford a new ship, and the prices can range well into the millions in credits. While sitting in the safezone doing ore jobs is tedious as hell and extremely low in profit when it comes to time/profit. Same with trying to mine in the safe zone area, more players, less nodes, and more runs with fewer or longer harvest times. Time of travel is a major thing in this game, many testers have streamed what its like to harvest in the safezone area, not good. Some fly 10-20 mins in one way direction to barely find any good nodes than fly it back, this is with 100 or less testers at this point, imagine several thousand players at launch and EA.
Newbies don't start the game with friends. They should be given time to find friends, and be able to play the game during that time. Yelling "Get in a relationship NOW!" is a good way to generate abusive relationships, regardless of what kind of relationship you are talking about. Most people want to be more than a pawn in another player's game.
Again no basis of fact here you giving only a single bias opinion, because if you done the research you would know that there are tons of neut factions already recruiting in mass numbers with the goals of large colonize areas and everyone of these factions are super open and inviting to all types of players. CaptainJack's faction(double check this number) Redwood has i believe over 500 people in his faction alone, while others such as Hivemind and Luna Corp have double those numbers. For months they have been setting up new recruits with job positioning and are very friendly, watch their interview videos. As for pawns, the average players are requesting mining and scraping jobs within the companies, tons of players looking to do the shit work to help the factions progress. Don't believe me, its all over discord recruitment, infact the 2 main dev Factions doing same thing.
As for new players being attacked by experienced players, lets face facts, vets don't really rob newbies that much, 1 main reason, what do they really have to take? Griefing yes, it happens, but thats more on the level of not vet players but rather more experienced new players looking for laughs. And anyway, name one sandbox, open world, MMO, surival game with pvp that doesn't have the same issue with new players getting attacked? It happens in all games, you got to deal with it and most games have, its called Ranked Content.
Now i know it may seem like i might be upset or little discourage over the post, i am not, but i am not a fan of false or unchecked information given, when most of us if not all of us on here are more interested in facts of whats actually going on. So a lot of us rely on the information we are getting from the Devs and the actual CA players and we don't want untruths clogging the pipeline, specially during Testing. It just your method of posting is all over the place, you use one arguement to defend another and some how you take that same one to condemn another you were using a support. Its really confusing and at the end of it, it feels like you had a point, other people didn't agree and your doing all you can to stretch info around to make it work. I advise go do some real research on this game and you understand why tons of players don't want tons of pvp restrictions placed in the game.