Hey, so after watching that awesome new dev video, I noticed the dev team seem to be currently debating on details about the insurance system, I took that as a welcoming for the community to share thoughts..
I’m not sure how most feel about it, but as far as the cost, I do think it would be nice to have credits play a part. I don’t think it would be a good idea to use JUST ore in everything, while making credits less and less valuable. As far as how much the cost goes up, and the time it takes to rebuild, im not real sure I’ve developed an opinion on those yet. All I know, is that I personally want to see a system that isn’t abused as some sort of cheap meta.
Am I still understanding correctly that we will still have means to repair ships in repair hall? That the insurance system may be more of a thing like we are stranded in space with a ship that’s so damaged it cannot be flown? Or otherwise players who can’t be bothered to recover their ship even if it does take a little work to get it running? Making the cost high enough to make the options debatable in the players mind is good. That way after tapping into an asteroid, they won’t just be like “screw it, abandon ship” type thing.. what you guys think?
I’m not sure how most feel about it, but as far as the cost, I do think it would be nice to have credits play a part. I don’t think it would be a good idea to use JUST ore in everything, while making credits less and less valuable. As far as how much the cost goes up, and the time it takes to rebuild, im not real sure I’ve developed an opinion on those yet. All I know, is that I personally want to see a system that isn’t abused as some sort of cheap meta.
Am I still understanding correctly that we will still have means to repair ships in repair hall? That the insurance system may be more of a thing like we are stranded in space with a ship that’s so damaged it cannot be flown? Or otherwise players who can’t be bothered to recover their ship even if it does take a little work to get it running? Making the cost high enough to make the options debatable in the players mind is good. That way after tapping into an asteroid, they won’t just be like “screw it, abandon ship” type thing.. what you guys think?