Starbase Progress Notes: Week 10 (2020)
Hello everyone, it is time for progress notes once again. Lots of new pictures and videos again, so make sure to check them out!
March 2nd - 6th
Design
Features
Code
Gameplay
Art
Stations
Gallery
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
Hello everyone, it is time for progress notes once again. Lots of new pictures and videos again, so make sure to check them out!
March 2nd - 6th
Design
Features
- Three new special ore distribution zones configured: there are now five special zones where ores are distributed with different weights compared to the rest of the universe
- Marketplace terminals fixed
- Economy configurations fixed for torpedoes
- Design for a Spaceship Designer Coloring Tool worked on
- Spaceship Designer multiplayer issue: removing cable with Cable Tool breaks if client and host is removing cable simultaneously fixed and verified
- Kingdom Headquarter station and Kingdom Outpost Ruins added to the universe
- Ship and shop terminal issues fixed for Kingdom stations
- Vertical hallways' offsetting priority snap points have been fixed
- Three hall modules' base structures have been modified to disable any possible collisions with each other (Large hall 2; Ship weapon shop 2 A; Armor shop 1 A)
- Temporary "very-farlods" have been removed from grid slot scenes, and will be replaced if and when needed
- Issue where Ithaca V4 used up its coolant too quickly was fixed by adding more coolant cells
Code
Gameplay
- Instancing area visualization disappearing when changing groups has been fixed
- Ore nuggets are now immune to the mining laser
- Blueprint code refactoring is underway
- Entering the game with broken profile (invalid or missing character data) is now prevented
- Explosion shock waves were fixed to not affect players inside safe zones
- Player stuck recovery system has been enabled to be active at all times
- Nearby ship acceleration/deceleration sounds have been added
- Cargo Frame wall/field was refactored into being supported by the current physics processing
- SawTool can now target and cut properly
- A bug where material disappeared when dragged to existing stack in inventory has been fixed
- Netsyncing added for beam effect so that other people can see the effect
- Company Rank names not changing correctly when player changes them has been fixed
- Item pick-up and drop audio support has been implemented
- Multiposition ambient system fixes have been finished
- Mining job now correctly gives money from asteroids with cables/bolted things on them, syncing fixed
- Cell translation not working when jumping more than 1 cell has been fixed
- Range Finders being active in Spaceship Designer has been fixed
- Incorrect moon terrain object visibility fading fixed
Art
Stations
- Decal tweaks, collision and parent checks, VIS HQ grid slot finalization
- Farlods, module halls, and mega station gridslot updated
- Work hub: Signs and adverts made for different work hub jobs
- Asteroid hall decorations and polishes underway
- Sub modules and their LODs coloured
- Skyscraper base modules in the making
- Commercial boards in the making
- New windows have been added
- Farlods added for all shop modules
- Alpha moons have been updated
- Asteroid cluster tests have been made
- Spherical height maps tests underway
- New sign animations made, robot logo and animation adjustments in the making
- Sit animations for Rocket Launcher and Reaper Cannon have been made
- 1st person animations for Saw Tool are in the making
- Jumping and shooting animations have been polished
- The new LOD distances added for large asteroid rocks and formations
- Turret Utility Body: Asset redesign that fixes collision has been finished
- Turret Arm Saw Tool: Concept, assets and textures have been finished
- Turret Arm Saw Tool: Larger versions of the blade and tool have been made to test how large assets the robot arms can support
- Tools: Saw textures polished, paintjobs added
- Devices: Resource bridge hose nozzle textures updated
- A spark effect for the mining saw has been finalized
- LODs made for multiple assets, railgun barrel LODs have been optimized
Gallery
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!