Starbase Progress Notes: Week 10 (2020)

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
Starbase Progress Notes: Week 10 (2020)
Hello everyone, it is time for progress notes once again. Lots of new pictures and videos again, so make sure to check them out!
March 2nd - 6th

Design

Features
  • Three new special ore distribution zones configured: there are now five special zones where ores are distributed with different weights compared to the rest of the universe
  • Marketplace terminals fixed
  • Economy configurations fixed for torpedoes
  • Design for a Spaceship Designer Coloring Tool worked on
  • Spaceship Designer multiplayer issue: removing cable with Cable Tool breaks if client and host is removing cable simultaneously fixed and verified
Stations
  • Kingdom Headquarter station and Kingdom Outpost Ruins added to the universe
  • Ship and shop terminal issues fixed for Kingdom stations
  • Vertical hallways' offsetting priority snap points have been fixed
  • Three hall modules' base structures have been modified to disable any possible collisions with each other (Large hall 2; Ship weapon shop 2 A; Armor shop 1 A)
  • Temporary "very-farlods" have been removed from grid slot scenes, and will be replaced if and when needed
Spaceships
  • Issue where Ithaca V4 used up its coolant too quickly was fixed by adding more coolant cells

Code

Gameplay
  • Instancing area visualization disappearing when changing groups has been fixed
  • Ore nuggets are now immune to the mining laser
  • Blueprint code refactoring is underway
  • Entering the game with broken profile (invalid or missing character data) is now prevented
  • Explosion shock waves were fixed to not affect players inside safe zones
  • Player stuck recovery system has been enabled to be active at all times
  • Nearby ship acceleration/deceleration sounds have been added
  • Cargo Frame wall/field was refactored into being supported by the current physics processing
  • SawTool can now target and cut properly
User Interface
  • A bug where material disappeared when dragged to existing stack in inventory has been fixed
  • Netsyncing added for beam effect so that other people can see the effect
  • Company Rank names not changing correctly when player changes them has been fixed
Audio
  • Item pick-up and drop audio support has been implemented
  • Multiposition ambient system fixes have been finished
Spaceship Designer
  • Mining job now correctly gives money from asteroids with cables/bolted things on them, syncing fixed
  • Cell translation not working when jumping more than 1 cell has been fixed
  • Range Finders being active in Spaceship Designer has been fixed
Planets
  • Incorrect moon terrain object visibility fading fixed

Art

Stations
  • Decal tweaks, collision and parent checks, VIS HQ grid slot finalization
  • Farlods, module halls, and mega station gridslot updated
  • Work hub: Signs and adverts made for different work hub jobs
  • Asteroid hall decorations and polishes underway
  • Sub modules and their LODs coloured
  • Skyscraper base modules in the making
  • Commercial boards in the making
  • New windows have been added
  • Farlods added for all shop modules
Moons and Asteroids
  • Alpha moons have been updated
  • Asteroid cluster tests have been made
  • Spherical height maps tests underway
Animations
  • New sign animations made, robot logo and animation adjustments in the making
  • Sit animations for Rocket Launcher and Reaper Cannon have been made
  • 1st person animations for Saw Tool are in the making
  • Jumping and shooting animations have been polished
  • The new LOD distances added for large asteroid rocks and formations
Other
  • Turret Utility Body: Asset redesign that fixes collision has been finished
  • Turret Arm Saw Tool: Concept, assets and textures have been finished
  • Turret Arm Saw Tool: Larger versions of the blade and tool have been made to test how large assets the robot arms can support
  • Tools: Saw textures polished, paintjobs added
  • Devices: Resource bridge hose nozzle textures updated
  • A spark effect for the mining saw has been finalized
  • LODs made for multiple assets, railgun barrel LODs have been optimized

Gallery

Week10_Starbase_asteroid_cluster_002_wip.jpg Week10_Starbase_levelart_modules_halls_small_lod_updates.jpg Week10_Starbase_sign_variation.jpg Week10_Starbase_small_turret_body_mockup.jpg Week10_Starbase_turret_arm_saw_tool.jpg Week10_Starbase_kingdom_outpost_destroyed.jpg Week10_Starbase_xl_asteroid_rock_placement.jpg Week10_Starbase_tools_saw_polish.jpg

Videos







As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 

Kenetor

Master endo
Joined
Aug 9, 2019
Messages
326
#10
Release to Early access SOON PLEASE! or at least give us a date! I would be helping find bugs if I had access!
Planned Release Date: 2020... When in 2020 ???
https://store.steampowered.com/app/454120/Starbase/
They cant do EA till CA is done, its need a full shakedown before its publicly released, it will be ready when its ready, they cant give a date as fixing 10 bugs could create 20 new ones for example.
Once it gets to a point where bugs are minor enough that the game is stable they can start CA, and the process begins again with many new things being found.
When it does finally come to Early Access things should be in pretty good shape, and will help give much better first impressions that wont have bad bugs that turn players away.
Hope you can hang on a bit more because this is what is needed for this type of game.
 
Joined
Aug 9, 2019
Messages
14
#15
They cant do EA till CA is done, its need a full shakedown before its publicly released, it will be ready when its ready, they cant give a date as fixing 10 bugs could create 20 new ones for example.
Once it gets to a point. . . . . . . . . . . . . .
thats waaay to long. just quote Shigeru Miyamoto
A delayed game is eventually good, but a rushed game is forever bad
 

SubtleSloth

Well-known endo
Joined
Feb 5, 2020
Messages
54
#19
Ore nuggets are now immune to the mining laser
Does this mean we can now strip mine the surface material and expose the valuables with the mining laser without fear of destroying money/resources? 😳 is that what the video is showing?
 
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