Starbase Progress Notes: Week 12 (2021)


Community Manager
Sep 6, 2019
Starbase Progress Notes: Week 12 (2021)
March 22nd - 26th

Hello everyone. Here are the progress notes of week 12 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.


  • Design for solid version of pipes and cables that can transfer resources and data has started
User Interface
  • Naming policy has been updated to allow numerals for ships, companies and blueprints
  • Design for new versions of company ship access pages has been worked on
    • Spawn, flight, build and deconstruct rights have been combined under operator rights
    • Operator is determined by rank/team/job
    • Rank may give deed, trade and decommission access to accessible ships
Stations and Cities
  • Old windows of Lot Designer's medium halls have been updated with the new ones


  • Ship thrusters no longer consume resources/power when they cannot function due to their structural connection, nor in the Ship Designer edit mode
  • Cargo Frame's wall collisions now keep up with the ship during fast travel
  • Magnetic Boots now lock on Cargo Frame fields
  • Transponder colors were not shown properly, default color was corrected and priority was reversed
  • Material Point Scanner code has been refactored to work with LOD asteroids
  • Easy Build Mode has been worked on, ship blueprint saving functionality has been started
User Interface
  • Resource management UI windows have been worked on, all tabs (that should) are now scalable
  • Company bank accounts have been worked on
  • An option to show previews of mail attachments in the inbox has been added
  • Refactoring of the tutorial gameplay logic has been finished
  • Foundation modules should be same height when placed on moons (free-form building)
  • Foundation modules should be able to be welded in place, instead of adding them to station automatically


Animations and Emotes
  • Work on new prone transition animations continues
Stations and Cities
  • Details on the exterior of module hall c large 10 has been finished
  • Finalization of Large Generator assets has been worked on
  • Viper armorset texture polish has been worked on
  • Exorium processing unit has been finished
  • All explosive container VFX have been updated for improved chain reaction behavior


Week12_2021_Starbase_city_3.jpg Week12_2021_Starbase_city_4.jpg Week12_2021_Starbase_city_5.jpg Week12_2021_Starbase_city_9.jpg Week12_2021_Starbase_moon4.jpg Week12_2021_Starbase_Red_Moon_1.jpg Week12_2021_Starbase_Red_Moon_2.jpg Week12_2021_Starbase_Red_Moon_5.jpg

As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!


Veteran endo
Aug 9, 2019
Solid pipes and cabled hmmm, interesting to see what will come of that, and bring on the large generator!
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Learned-to-sprint endo
Aug 16, 2019
Need easy repair mode as well (can reach broken pipe and cables in a 1-2m radius that are inside objects) that will allow patching up ships. And then be able to take a built ship back into some kind of ssc mode to do extensive repairs


Well-known endo
May 22, 2020
Very pleasing to see all the Company supporting work happening!

Thanks FB, looking forward to testing all that out!
Feb 3, 2021
Communication is key in any good relationship (business or otherwise) and FrozenByte is doing an awesome job in that regard. Our company really appreciates it having come from DU.

The pipes and cables bit has me nervous now. Worried a misplaced or damaged pipe will send propellant seeping out into the void.

Happy Easter