- Joined
- Nov 9, 2020
- Messages
- 67
For me personally, Inventory V2 is one of the most essential breakthroughs for now. There's a lot that relies on it. I know players have greatly different playstyles, so they also have the preferences for what they look forward to... but I have to assume a great part of players would agree the infinite stacks and icons is unsettling. A system that works on limitations of mass and space would make it better for everyone regardless of the player's role.
Right now I'm mostly worried about the modular crates. It is also something people desire, but I fear they can eliminate the need for all the various alternatives like CLB. I still believe technologically modular crates should be a pinnacle - an adaptive and easily reconfigurable ship inventory, which requires advanced materials and can actually "compress" the carried cargo for a price of a proportional passive energy drain. That would also make them lighter by using materials like Arkanium, Kutonium, Ymrium etc.
Right now I'm mostly worried about the modular crates. It is also something people desire, but I fear they can eliminate the need for all the various alternatives like CLB. I still believe technologically modular crates should be a pinnacle - an adaptive and easily reconfigurable ship inventory, which requires advanced materials and can actually "compress" the carried cargo for a price of a proportional passive energy drain. That would also make them lighter by using materials like Arkanium, Kutonium, Ymrium etc.