Starbase Progress Notes: Week 19 (2020)

Joined
Aug 9, 2019
Messages
28
#24
Great work! Hope the game can enter EA soon.
There's one thing I'm curious about. The pattern within the asteroid in the 8th picture looks like the Chinese character "羊" which means "sheep" or "goat", which makes me confused why it is used in an astroid-mining advertisement. Does it have any special meaning?
 
Joined
May 11, 2020
Messages
2
#25
Good work guys, its nice to see you guys are fixing certain critical bugs now such as "Asteroid Mining Job reward issue, where players standing close to the instancing area would also receive credits, was fixed ", instead of making a problem for yourself later after you have attached so many features to that branch that has the bug (this is what ark devs do). I hope, but i also trust that the way you fixed this bug was to have the reward be given directly to the player for triggering the completion of the minigame, rather than making the "instancing area" smaller so people cant clip through the wall for free credits.


Having said that, i think it is important that you guys remain diligent in this respect, as a game this gargantuan could suffer greatly from bugs that certain other devs are too lazy or stupid to fix *cough* ark *cough*. If something doesnt work, dont be afraid to rework the entire thing, assets can be recycled. Good luck and plz give me a key, i do this NDA testing stuff all the time and ill be a good boy and report all the bugs, including things that arent bugs, but might evolve into exploits when unleashed on a playerbase or a "megatribe" who might keep it a secret for their own personal benefit in the global economy of the game.

Godspeed, and stay safe from covid. :)
 

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Joined
Apr 21, 2020
Messages
4
#26
Quick question: what does the word "company" in company rank rights mean?
the word "rank" kind of hinted towards the military term company as in BF: bad company
while the corporate company sounds a bit weak.

here is my chinese translation=======================================

Starbase Progress Notes: Week 19 (2020)
May 4th - 8th

Hello everyone! Time for progress notes again, enjoy.

Design
设计

Features
功能
Assembly Job and Mining Job rewards adjusted back up to 5000-6000 credits per minute, so getting a proper mining ship will not be too tedious
组装工作与采矿工作的回报调整回至每分钟5000-6000块,以使获得第一艘挖矿船不至于太肝。
New mining ships tested in the asteroid belt, The Hauler seems to be the best choice for the first mining ship
新采矿船在陨石带完成测试,搬运者(The Hauler)似乎是新手第一艘采矿船的最佳选择
Asteroid Mining Job reward issue, where players standing close to the instancing area would also receive credits, was fixed
在完成陨石采矿任务获得奖励时,站在奖励区域太近的玩家也会收到资金的问题已被修复
Collision issues were fixed in ship market map
船舶交易所的碰撞问题已被修复
Stations now turn their ore stocks into refined ore correctly
星港现在能正确的将矿石库存转化为精炼矿石
Potential improvements to YOLOL parsing logic are being investigated
正在调查YOLOL的句法分析逻辑里的潜在提升空间
Customization UI design continues, edits to the inventory of equipment tab were made
个性化UI设计正在进行中,调整了装备栏里的物品栏。
YOLOL updates were made to the buses, they now slow down earlier and landing-mode activates faster
更新了巴士上的YOLOL,让他们提前减速并加快降落模式的开启速度。
Socket Tool tooltip description now has binds which update automatically if changed
插座工具加入了绑定按钮的提示说明,并在更改键位时自动更新。
Stations
星港
Lot Designer modules have been updated
更新区域设计模组
New hall modules have been added: Large 8-9 and Medium 14-16
加入新的大厅模块: 大8-9 和中14-16
Irrelevant warning decals have been removed.
移除无关的警告贴图
New modules had rubber pads on the floors, which have now been replaced with decals in order to keep the floors flat
新的模块里地板上用的橡胶板,为了保持地面平整而被贴图代替。
Large Spaceship Shop's floors have been updated: Red areas now mark the location of each ship
更新了大型飞船商店的地板: 每艘船的位置会用红色区域标明
Holes found in each of the large spaceship shops' exterior structure have been blocked
每个大型飞船商店的外层结构上的洞已被填补
Take-off docks pointing "downwards" have been removed in Spaceship Shop (Large)
'向下'的出发码头已从大型飞船商店中移除
Ore storage tower base structure has been built. Level art and LODs pending
矿石存储塔的基础结构已经完成,LOD模型有待处理。
Capital Imperial A's housing slots have been updated:
帝国首府A的壳体空位更新
All the areas that have no gameplay yet have been replaced with temporary "empty slots", which are old housing slots without LotAreas or LotTerminals
所有还没有游戏互动的区域,例如没有区域空间和区域终端的旧式壳体槽位,已被暂时的空位所代替,
The remaining 72 rental lots (36 small, 25 medium and 11 large) can be found at the tip of the station's "wings"
剩余的72个租借区域(36小,25中,11大)位于星港的"两翼"位置
Spaceships
飞船
Twin Vasama & Vasama: Couple decoration plate colors updated, related to recent decoration base material/color change
双Vasama 与 Vasama: 更新了一些装饰面板的颜色,与最近的装饰的原材料与颜色的变更相关。

Code
代码
Gameplay
游戏性
An issue where spotlight lamps wouldn't work after saving map in editor has been fixed
修复了聚光灯在编辑器保存后不工作的问题
Device crash in ship showroom has been fixed
修复了舰船展示厅里的设备死机的问题
The lot doorway connection code has been refactored
重构了区域门口的连接代码
Melee tools' collision check skipping player collision has been fixed
近战工具的碰撞检测跳过了玩家碰撞体积的问题已被修复
Inventory support for resources is in the making
正在构造物品栏对一系列资源的支持
Magnetic boots have been set to remember their last state between game sessions
磁性靴子会记住上次游玩时所选择的状态模式。
Despawn issues of ships inside ship factory have been fixed
修复了舰船工厂内舰船消失的问题
Some small inventory issues have been fixed
修复了物品栏里的若干小问题
Implementation for dropping items while moving is underway
正在实施移动中放下物品的实现代码
Grabbing/ungrabbing poses while moving have been fixed
修复了移动中抓取放下的姿势
Tractor beam's syncing has been fixed
修复了牵引光束的同步问题
Cargo lock netsync and multi master problems have been resolved
货舱锁的网络同步与多主问题已解决
Cargo frame's wall model being offset when ship is spawned in has been fixed
货舱框架的墙体模型在舰船刷新时会偏移的问题已被修复
Changes to Socket Tool implementation have been finished
完成插座工具的实现代码的变更
Autobolting issue with devices on client's end is underway
正在着手自动上螺栓与客户端设备问题
Sliders for grabbing rotation sensitivity have been added
加入了调整抓握时滚转的灵敏度的滑块条
User Interface
用户界面
Personal window system has been refactored
个人窗口系统重构
Company rank rights which aren't implemented yet have been disabled
关闭了还未完成的连队等级权力 (译:company是指公司还是连队有待考察)
An issue where player couldn't move refined ores to cargo crates has been fixed
修复了玩家无法将精炼矿石放置到货舱柜中的问题
Rank edit page has been tweaked
调整了等级修改页面
Resource Bridge - Resource Bridge connection not disconnecting when the bridges are too far apart has been fixed
资源桥-修复了资源桥在超出距离后不断开连接的问题
Chat rights are now clickable in Company rank rights
聊天权力可以在连队等级权力中点击
Dragging ore from crate slots when Resource Bridge connection is lost now ends the dragging and returns the ore back to the ship inventory
在资源桥链接中断时从货柜槽里拖拽矿石,拖拽会终端而矿石会回到船舱
Groups now disband when the player is the last member in the group and there are no pending invites
团体在只剩一名队员且无要求加入时自行解散
More chat messages have been added, such as 'Company name unavailable'.
加入了更多聊天讯息,例如"连队名称无效"
Feedback Tool's screenshot preview functionality has been improved
反馈工具的截图预览的功能已改进
Audio
声效
A limit for total volume per looped sound type has been added
每个循环播放的音频种类加入了总音量的限制
Spaceship Designer's button sounds (save, remove, undo, redo) have been plugged in
加入了飞船设计器的按键音效(保存,移除,撤销,重做)
Support has been added for Spaceship Designer's slider sounds
加入了飞船设计器里滑块条声效的支持
Spaceship Designer
飞船设计器
Asserts that occurred with large maps have been fixed
在大地图发生的打断问题被修复
Crashing when saving an empty scene in ship designer has been fixed.
在设计器里保存一个空白的场景导致的的崩溃问题已被修复。
Entering the ship designer with an owned ship has been disabled until the feature has been fully implemented and tested
取消了使用已经拥有的舰船进入舰船设计器的功能,直到这一功能被完善与测试之后。

Art
美术

Animations
动画
The amount of movement animations (run/walk/crouch) has been reduced to a few core ones
运动动画(跑/走/蹲)的数量减少到核心数量
Long rifle ADS fire and reload animations have been polished (1st person)
长步枪的瞄准射击与装填动画已微调(第一人称)
Laser rifle reload and fire animations have been polished (1st person)
激光步枪的装填与设计动画已微调(第一人称)
New emotes have been made (ponder2, poke_aim_up, poke_aim_down) and some have been configured (wave2, poke)
动作表情新做了(思考2,上指,下指)并调整了(挥手2,前指)
Run stop animations (both rifle and unarmed) have been polished
微调了跑步急停动画(持枪与空手)
Stations
星港
Station hall modules now have flat floors
星港大厅模块都有了平整地面
Station halls have been updated and LODs completed
星港大厅都更新了并完成了LOD模型
LODs and texture maps of mega_station_modules_metro_stop_side_1 have been updated
更新了mega_station_modules_metro_stop_side_1(巨型星港模组捷运站点side1)的LOD模型与贴图
Ship showroom has been updated with red highlights under the ships
舰船展示厅已经更新了船体下方的红色高亮区
The exterior decoration for "market_station_upper_shop" module has been finalized
market_station_upper_shop(市场星港的上层商店)模块的外表装饰
Other
其他
New Pipe Tool has been finished and is waiting for texturing
新的管道工具已完成,有待贴图。
New Badges for some Empire divisions and military groups
为帝国师团与其他军事团体加入了新的徽章
Parts that will be animated inside editor for in-game ads of shops have been assembled in editor
编辑器里加入了可以用在游戏内商店广告的可编辑动画部件
Sparrow full set low poly model is ready to be textured
Sparrow燕子装甲套装的低多边形模型有待贴图
Vanguard armor set's texture and paint job quality polished
Vanguard先锋装甲套装的贴图与喷漆效果已润色
Inventory icons for electricity network resource and armor sets have been made
加入了电力系统资源与装甲套装的物品栏图标
Moon rocks have been fixed and moon terrain textures have been updated
月球矿石修复,月球地形贴图更新
Materials updated for rocky asteroids, now 4 materials instead of 2 are in use
岩石陨石的材质更新,从已经使用的2增加到现在的4种
Minor color issues have been fixed and layers in various maps have been updated
修复颜色的小问题,更新了贴图的各个分层
 

Kane Hart

Veteran endo
Joined
Aug 9, 2019
Messages
153
#30
Interesting on the Credits Per Minute. As the most early game function do you find that maybe the Credit Scaling is going to get a bit too high? Wondering the thoughts of more content, etc down the road with 5k-6k Per Minute that is over quarter of a Million credits an hour.

Just wondering the thoughts and possible issues with long term hitting billions of credits or if that is a none issue as in sort of targeted high end number range?

Thanks for the notes great stuff looking forward to testing down the road.
 

XenoCow

Master endo
Joined
Dec 10, 2019
Messages
588
#31
YOLOL Optimizing is going to be fun
Are you sure about that? It might be fun on your brain, but it's going to hurt your eyes. Those lines have to be mighty dense for anything to run quickly.
Just wondering the thoughts and possible issues with long term hitting billions of credits or if that is a none issue as in sort of targeted high end number range?
I wonder about that too. Maybe they just want it a little higher at first during the closed alpha to help move players into the more interesting parts of the game sooner. Also, unlike the getting started video, there aren't any beat-up ships to buy for cheap yet, so maybe new players will only be able to buy new ships.
 

quantin

Well-known endo
Joined
Oct 17, 2019
Messages
89
#33
Great work! Hope the game can enter EA soon.
There's one thing I'm curious about. The pattern within the asteroid in the 8th picture looks like the Chinese character "羊" which means "sheep" or "goat", which makes me confused why it is used in an astroid-mining advertisement. Does it have any special meaning?
Sheep was using to exchange something from others in ancient China.
 

MoonSet416

Well-known endo
Joined
May 6, 2020
Messages
58
#35
hmmm the Pincer in the picture doesn't seem to be firing its downward facing thrusters?
But great job nonetheless, please keep it up!
 

Joshua

Learned-to-turn-off-magboots endo
Joined
Feb 7, 2020
Messages
45
#37
After watching some videos on youtube, it appears that the movement speed is extremely tedious. Even if you don't want fast jet-pack speeds to undermine space ships, it seems like you at least need to give the ability for faster travel in safe zones. One idea I have would be to allow supercharged jet-pack speed within safe-zone only and disable this outside the safe-zone. This should help decrease the tedious travel times for new players entering the game. Just a potential idea to fix travel times.
 

Meetbolio

Veteran endo
Joined
Feb 19, 2020
Messages
222
#38
After watching some videos on youtube, it appears that the movement speed is extremely tedious. Even if you don't want fast jet-pack speeds to undermine space ships, it seems like you at least need to give the ability for faster travel in safe zones. One idea I have would be to allow supercharged jet-pack speed within safe-zone only and disable this outside the safe-zone. This should help decrease the tedious travel times for new players entering the game. Just a potential idea to fix travel times.
There is indeed fast-travel within a station. You can use insurance transfer to quickly move between needed parts of a station.
 

AkseliFB

Frozenbyte Developer
Frozenbyte
Joined
Jul 15, 2019
Messages
28
#39
After watching some videos on youtube, it appears that the movement speed is extremely tedious. Even if you don't want fast jet-pack speeds to undermine space ships, it seems like you at least need to give the ability for faster travel in safe zones. One idea I have would be to allow supercharged jet-pack speed within safe-zone only and disable this outside the safe-zone. This should help decrease the tedious travel times for new players entering the game. Just a potential idea to fix travel times.
Also when the public transport routs are planned accordingly and once we add them back to game it will reduce travel time between important locations, helping new players a lot. The stations and world is huge because travel times. Increasing travel times shrinks everything down. We need to be careful not to increase endo speed too much. There might be room for little adjustment if needed.
 

Joshua

Learned-to-turn-off-magboots endo
Joined
Feb 7, 2020
Messages
45
#40
Also when the public transport routs are planned accordingly and once we add them back to game it will reduce travel time between important locations, helping new players a lot. The stations and world is huge because travel times. Increasing travel times shrinks everything down. We need to be careful not to increase endo speed too much. There might be room for little adjustment if needed.
Thanks for the reply, I completely understand why you do not want to adjust the jetpack and walking speeds. Its good to know that a fast travel system is in the working, can't wait to see how it will play out.
 
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