Starbase Progress Notes: Week 2 (2021)

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
Starbase Progress Notes: Week 2 (2021)
January 11th - 15th

Hello everyone. Here are the progress notes of week 2 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design

Features
  • First version of the "Easy build mode" ship building method has been tested
  • Tweak for material consumption configurations has been designed, this should help to keep amounts consistent throughout various interfaces
  • "Center of Mass" and "Center of Thrust"-indicators in Spaceship Designer have been designed and are now being implemented
  • Improvements on physical damage depth have been designed, material density will be affecting damage depth after this is implemented
  • Torpedoes, missiles and their accessories have been added to economy
  • 55 new player-made ships have been added to economy
  • Unarmed melee has been tested, and improvements designed
User Interface
  • Design for how to change decal colors has been completed
Stations / Lot Designer
  • Lot Designer: Lower wide entrance of Medium Hall 1 should now correctly attach to a lot doorway
  • Instancing has been added to various new landing platforms and fixed in areas where it was broken
Spaceship Designer
  • Missile and Torpedo parts are now Found in Machinery/Launchers
  • Machinery/Utility: 3 Support parts have been added for Launchers
  • Machinery/Tools: Laser Designator and Utility Tool Body 2 have been added
Spaceships
  • Replaced Transparent Basic plates with window plates in Remus, Urchin and Anubis
  • New player-made ships have been added to ship shops

Code

Gameplay
  • Unarmed melee strike has been implemented
  • Durability error notifications are no longer shown in Repair jobs
  • Cargo Frame's field collision has been changed to appear in the correct location when moving
  • Adjustment of the volume of the ship-nearing-failure sound has been added to the settings
  • Chair exit area has been extended upwards
  • A fix has been made to the destination warp gate effect being in the wrong position when arriving
  • A fix has been made for certain items getting stuck in the auction system
  • A fix has been made for being unable to sell ships that had been repaired
In-game Designers
  • Nearby player station LODs in the Designer background have been fixed and should now appear in correct positions
  • Some fixes have been made to bolt building, fixing bolts being incorrectly marked as non-buildable or sometimes disappearing when bolted to certain assets

Art

Animations and Emotes
  • New reload animation for assault rifle has been made (1st person)
  • Remote explosive animations have been polished
  • Empty fire animations have been worked on (1st and 3rd person)
  • Work on unarmed melee animations has started
Stations and Cities
  • Level art for city landing section is done, and is now waiting for LODs
  • Marketplace colors have been changed to match the style guides
  • Ladder assets have been updated in station scenes
Other
  • Icons for ship modules in the ship creator are being made
  • Warp Gate distortion FX has been adjusted to stop it from 'pulling apart' at entry point
  • Gravity has been removed on Breaking Lamp effects and the initial break has been made more explosive
  • The 'popping' in Coolant Leak FX has been fixed, along with some other small tweaks to the visuals

Gallery

2021_Week02_Starbase_city_landing_section_level_art.jpg 2021_Week02_Starbase_city_landing_section_level_art_2.jpg

As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 

DerPfandadler

Learned-to-sprint endo
Joined
Mar 27, 2020
Messages
23
#3
Who tf needs rail cannons when you can just launch your own kinetic projectile into your enemies face?
GET THEM WITH YOUR FISTS!
 

Tagarik

Learned-to-turn-off-magboots endo
Joined
May 22, 2020
Messages
49
#7
First version of the "Easy build mode" ship building method has been tested
Ship building is like creating art, I don't think everyone is capable of it. I'm kinda curious about it though.
 

Mutleyx

Veteran endo
Joined
May 22, 2020
Messages
146
#8
"Chair exit area has been extended upwards"
This is good news, might help some of my older designs.
 
Joined
May 18, 2020
Messages
1
#12
  • First version of the "Easy build mode" ship building method has been tested
I am really excited for this! Hopefully studying ships made this way will help teach me how to get better at designing ships. This will be a great tool for player like me who are not good at ship designing, but want to get better. I can't wait to learn more!
 
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