Starbase Progress Notes: Week 20 (2021)
May 17th - 21st
Hello everyone, here are the progress notes of the week 20 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Code
Gameplay
Art
Animations and Emotes
Gallery
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
May 17th - 21st
Hello everyone, here are the progress notes of the week 20 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
- Design for the item crates and new inventory has been updated
- 12x12 and 12x36 ducts have been added to Ship Designer
- Mining Backpack splitting feature has been tested, functions now the same way as with ore crates
- Work with Easy Build Mode continues
- Capital Ship Fast Travel Core design has been worked on
- Work on ore distribution overhaul and crafting material overhaul continues
- First UI design phase of Capital Ship Device Screens has been finished
- New tutorial for Easy Build Mode has been worked on
- First version of Easy Build mode Laborer ship has been created
Code
Gameplay
- The effective area of Cargo Frames has been increased so that it should be possible to snap carried objects against the Cargo Frame beams
- Blueprint Filler for repairing and building ships has been implemented
- Mining backpack drag-and-drop ore split feature has been worked on
- Various bug fixes related to tripods have been worked on
- Re-hosting issues with the station blueprint multiplayer have been worked on
- Capital Ship content reloading when starting or ending the warp travel has been fixed
- Solution to prevent station utility pipe networks from functioning if the network contains any open pipe ends has been implemented
- Substations have been added: substations can be interacted with to connect nearby station devices into the substation's network
- Implementation of station-building Easy Build Mode features has begun
- Already completed tutorials can now be revisited in any order using the new tutorial selection window and tutorial options in the settings window
- Work on personal and company Ship Access UI has been continued
- Player's messages and invites have been made ignorable
- Company and trade invites have been made ignorable
- Fix for handling of unconfigured sounds in parts of missiles and torpedoes has been made
- Audio signal devices playing several sounds at once has been fixed
- Moving ore to crates inside Ship Designer test mode has been prevented
- Foundation modules have been made to snap to existing heights properly
- Capital ship dock building is in progress
Art
Animations and Emotes
- New animations when carrying objects while unarmed have been worked on
- Cargo area module has been finished
- Asteroid hauling hall decorations have been updated
- Fuel rod printer mesh has been created
- Work on several Tool VFXs continues
- Reticles have been added to Tripod Autocannon
Gallery
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!