art/other:
Resource Bridge:
Vcxel generation improved,
is this a typo of voxel?
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Starbase Progress Notes: Week 22 (2020)
May 25th - 29th
Hello everyone! You know the drill, it's progress time. Enjoy!
Design
设计
Features
功能
Collection area sizes were adjusted in the Asteroid Mining Job: now the collection area covers the whole collection shaft
回收区域范围大小进行调整: 现在回收区域覆盖整个回收通道
Sell terminals were added to new ore storage towers
新出的矿石存储塔加入了卖出终端机
Station windows were added to the LotBuildingManager as part of the framework which is mandatory to build first
星港窗口加入区块建筑管理器中,成为框架的组成部分,而框架则必须先完成建造。
Asteroid Mining Job rewards were increased by 50%
陨石采集工作的回报增加50%
Furnace Design has been worked on, current math calculations have been finished
正进行熔炉的设计, 到目前为止已完成数据上的计算。
Anubis has been added to the market and to the economy
阿努比斯(飞船)已加入到市场与经济中
Major material price adjustments and related economy design configurations have been made
重点调整材料价位与相关的经济系统设计的调试已完成
Design for trade UI changes have been made
完成了交易UI界面变更所需要的设计
Improvements for social menu player invitations (group, company and friends) have been made
改善社交菜单中的玩家邀请功能(团队, 公司, 及朋友)
Stations
星港
New Kingdom Outpost station has been updated:
新的王国前哨星港完成更新:
Kingdom's Spaceship shop -grid slot has been placed
王国的飞船商店--网格区块槽位已设置完毕
Vertical bridges rotated to their correct setting
垂直桥梁都已旋转至各自应有的设定
StationAreaEntity has been resized and centered
星港区域实体已调整大小并居中
Spaceship Design Workshops' instance load modes have been corrected
飞船设计工房的情景加载模式已被纠正
Proving Grounds updated:
试验场更新:
Spaceship Design Workshops' instance load modes have been corrected
飞船设计工房的情景加载模式已被纠正
StationAreaEntity has been resized and centered
星港区域实体已调整大小并居中
"Ore storage tower" has been completed, and several copies have been placed on stations: Capital Imperial (Origin), Empire Outpost and Kingdom Outpost
已完成"矿石储存塔", 并放置在以下星港中: 帝国首都(原点), 帝国前哨与王国前哨
Spaceship Designer
飞船设计器
The number of Main Flight Computers (MFC) is now limited in Spaceship Designer (max 5)
飞船设计器现已限制主航电(MFC)的数量(最多5个)
Spaceship Lamps have been finished: 8 colors for each variant
飞船照明灯完成: 每种款式都有八种颜色
Code
代码
Gameplay
游戏性
'Approaching safezone border' -messages now appear when approaching from either side of the zone, not just from outside
"接近安全区边缘"消息现在进出边缘时都会出现, 而不只是在进入时出现
Lot hologram code has been optimized to perform a bit better
区块全息影像的代码完成小幅优化
A flashlight has been implemented for robots
完成了配给机器人用的手电筒
An option has been added for magnetic boots unseating behavior
给磁性靴离座特性加入了一个选项
Ship recovery system has undergone some changes
舰船回收系统几经修改
Item prediction issue when moving items between inventories has been fixed
修复了当物品在物品栏间移动是物品预测的问题
Durability now shows everything in yellow when designing a ship that does not yet have a valid frame
设计飞船时的耐久显示现在会将所有缺乏合适框架的部件加上黄色高亮
Lifeline has been tweaked
升降索完成调整
Stations now manufacture the intended amounts of items in all cases
星港现在在任何情况下都会生产预期数量的物品
User Interface
用户界面
Lifeline icon now show up only if there are friendly ships within the range
升降索的标志现在只会在友方舰船在可用范围内时显示
Reward fluctuation system has been implemented
加入了报酬波动系统
Initial bare-bones version of a screenshot editor has been implemented for the Feedback tool
初步简陋版本的截屏编辑器已加入反馈工具中
UI for player trade is in the making
正在制作玩家交易界面
Spaceship Designer
飞船设计器
Lot designer blueprints have been hidden from asset browser and open blueprint dialog in the ship designer, and vice versa
区块设计器的蓝图从资产浏览器中隐藏而在舰船设计器打开蓝图对话,反之亦然
A bug that allowed buying invalid ships has been fixed
允许购买无效船只的bug已被修复
Forced autosave added before the user opens the open blueprint dialog
强制自动保存已安插在用户打开蓝图对话框之前的一步
Forced autosave added before the user opens a previous autosave stash file
强制自动保存已安插在用户打开先前自动保存文件之前的一部
Planets and Moons
行星与卫星
Issue with moon surface not counting as a collision when releasing grabbed items has been fixed
在松开抓握物品时, 月球表面不算作是碰撞体积的问题已被修复
Moon surface generation has been updated
更新了月球表面的生成系统
Renderer
渲染器
Asteroid ring optimization is in the making
陨石带的优化正在进行中
Art
美术
Stations
星港
LODs for Station_hall_b_medium_18 have been updated
星港_大厅_b_中型_18的LOD模型已被更新
LODs for station_modules_trading_market_station_elevator_hall have been updated
星港_模组_交易_市场_星港_电梯_大厅的LOD模型已被更新
LOD/farLOD models of mega_station_slot_37152_command_center_1_a have been updated and new texture maps have been baked and painted
巨型星港槽位37152指挥中心1a的LOD与超远LOD模型已被更新, 新的纹理贴图也已完成烘培与涂装
Animations
动画
Walk stop and crouch stop animations have been polished
走路急停与下蹲动画打磨完成
Giggle and clap4 emotes are in the making
傻笑与拍手4的动作表情正在制作中
Emote_sulk has been modified heavily
表情_沮丧已大幅修改
Emote_yes2 a and b have been updated: 2a got a small modification and up down aimings, 2b got heavily modified
表情_是的2 a与b型已更新: a进行了小修改与向下瞄准功能, b则大幅修改
1st person animations have been made for the Pipe Tool
管道工具的第一人称动画已完成
Other
其他
Hall and hallway module icons have been updated in Station Creator, so that they match the actual modules
星港建造器的大厅与走廊模块的标志已更正, 与实际模组相符
Remote explosive, remote detonator and explosive pack assets have been added with preliminary textures, and are ready for final texturing and gameplay implementation
已加入遥控雷管, 遥控起爆器, 与药包的资产连同其初步贴图, 已准备开始实装最终的纹理贴图与游戏互动
Resource Bridge: Vcxel generation improved, so that it accurately aligns with the connection surface
资源桥: 体素生成改进, 与连接面精准相连(译注1:体素是三维小方块 2:voxel拼写错误)
Ore storage tower level art has been finished
矿石储存塔的LOD模型完成
Normal maps for snowy asteroid rocks have been adjusted
雪块陨石岩块的法线贴图已进行调整
Sharp XL asteroid rocks have been made
完成了尖锐的XL特大号陨石
Asset for small control panel speaker and small signal baton have been created
创建了小型控制面板话筒与小型指挥信号棒的资产
Lifeline icons have been updated
升降索的标志更新