Starbase Progress Notes: Week 22 (2020)

coldiceEVO

New member
Joined
Apr 21, 2020
Messages
2
#22
art/other:
Resource Bridge: Vcxel generation improved,
is this a typo of voxel?



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Starbase Progress Notes: Week 22 (2020)
May 25th - 29th

Hello everyone! You know the drill, it's progress time. Enjoy!

Design
设计
Features​
功能​
Collection area sizes were adjusted in the Asteroid Mining Job: now the collection area covers the whole collection shaft​
回收区域范围大小进行调整: 现在回收区域覆盖整个回收通道​
Sell terminals were added to new ore storage towers​
新出的矿石存储塔加入了卖出终端机​
Station windows were added to the LotBuildingManager as part of the framework which is mandatory to build first​
星港窗口加入区块建筑管理器中,成为框架的组成部分,而框架则必须先完成建造。​
Asteroid Mining Job rewards were increased by 50%​
陨石采集工作的回报增加50%​
Furnace Design has been worked on, current math calculations have been finished​
正进行熔炉的设计, 到目前为止已完成数据上的计算。​
Anubis has been added to the market and to the economy​
阿努比斯(飞船)已加入到市场与经济中​
Major material price adjustments and related economy design configurations have been made​
重点调整材料价位与相关的经济系统设计的调试已完成​
Design for trade UI changes have been made​
完成了交易UI界面变更所需要的设计​
Improvements for social menu player invitations (group, company and friends) have been made​
改善社交菜单中的玩家邀请功能(团队, 公司, 及朋友)​
Stations​
星港​
New Kingdom Outpost station has been updated:​
新的王国前哨星港完成更新:​
Kingdom's Spaceship shop -grid slot has been placed​
王国的飞船商店--网格区块槽位已设置完毕​
Vertical bridges rotated to their correct setting​
垂直桥梁都已旋转至各自应有的设定​
StationAreaEntity has been resized and centered​
星港区域实体已调整大小并居中​
Spaceship Design Workshops' instance load modes have been corrected​
飞船设计工房的情景加载模式已被纠正​
Proving Grounds updated:​
试验场更新:​
Spaceship Design Workshops' instance load modes have been corrected​
飞船设计工房的情景加载模式已被纠正​
StationAreaEntity has been resized and centered​
星港区域实体已调整大小并居中​
"Ore storage tower" has been completed, and several copies have been placed on stations: Capital Imperial (Origin), Empire Outpost and Kingdom Outpost​
已完成"矿石储存塔", 并放置在以下星港中: 帝国首都(原点), 帝国前哨与王国前哨​
Spaceship Designer​
飞船设计器​
The number of Main Flight Computers (MFC) is now limited in Spaceship Designer (max 5)​
飞船设计器现已限制主航电(MFC)的数量(最多5个)​
Spaceship Lamps have been finished: 8 colors for each variant​
飞船照明灯完成: 每种款式都有八种颜色​
Code
代码
Gameplay​
游戏性​
'Approaching safezone border' -messages now appear when approaching from either side of the zone, not just from outside​
"接近安全区边缘"消息现在进出边缘时都会出现, 而不只是在进入时出现​
Lot hologram code has been optimized to perform a bit better​
区块全息影像的代码完成小幅优化​
A flashlight has been implemented for robots​
完成了配给机器人用的手电筒​
An option has been added for magnetic boots unseating behavior​
给磁性靴离座特性加入了一个选项​
Ship recovery system has undergone some changes​
舰船回收系统几经修改​
Item prediction issue when moving items between inventories has been fixed​
修复了当物品在物品栏间移动是物品预测的问题​
Durability now shows everything in yellow when designing a ship that does not yet have a valid frame​
设计飞船时的耐久显示现在会将所有缺乏合适框架的部件加上黄色高亮​
Lifeline has been tweaked​
升降索完成调整​
Stations now manufacture the intended amounts of items in all cases​
星港现在在任何情况下都会生产预期数量的物品​
User Interface​
用户界面​
Lifeline icon now show up only if there are friendly ships within the range​
升降索的标志现在只会在友方舰船在可用范围内时显示​
Reward fluctuation system has been implemented​
加入了报酬波动系统​
Initial bare-bones version of a screenshot editor has been implemented for the Feedback tool​
初步简陋版本的截屏编辑器已加入反馈工具中​
UI for player trade is in the making​
正在制作玩家交易界面​
Spaceship Designer​
飞船设计器​
Lot designer blueprints have been hidden from asset browser and open blueprint dialog in the ship designer, and vice versa​
区块设计器的蓝图从资产浏览器中隐藏而在舰船设计器打开蓝图对话,反之亦然​
A bug that allowed buying invalid ships has been fixed​
允许购买无效船只的bug已被修复​
Forced autosave added before the user opens the open blueprint dialog​
强制自动保存已安插在用户打开蓝图对话框之前的一步​
Forced autosave added before the user opens a previous autosave stash file​
强制自动保存已安插在用户打开先前自动保存文件之前的一部​
Planets and Moons​
行星与卫星​
Issue with moon surface not counting as a collision when releasing grabbed items has been fixed​
在松开抓握物品时, 月球表面不算作是碰撞体积的问题已被修复​
Moon surface generation has been updated​
更新了月球表面的生成系统​
Renderer​
渲染器​
Asteroid ring optimization is in the making​
陨石带的优化正在进行中​
Art
美术
Stations​
星港​
LODs for Station_hall_b_medium_18 have been updated​
星港_大厅_b_中型_18的LOD模型已被更新​
LODs for station_modules_trading_market_station_elevator_hall have been updated​
星港_模组_交易_市场_星港_电梯_大厅的LOD模型已被更新​
LOD/farLOD models of mega_station_slot_37152_command_center_1_a have been updated and new texture maps have been baked and painted​
巨型星港槽位37152指挥中心1a的LOD与超远LOD模型已被更新, 新的纹理贴图也已完成烘培与涂装​
Animations​
动画​
Walk stop and crouch stop animations have been polished​
走路急停与下蹲动画打磨完成​
Giggle and clap4 emotes are in the making​
傻笑与拍手4的动作表情正在制作中​
Emote_sulk has been modified heavily​
表情_沮丧已大幅修改​
Emote_yes2 a and b have been updated: 2a got a small modification and up down aimings, 2b got heavily modified​
表情_是的2 a与b型已更新: a进行了小修改与向下瞄准功能, b则大幅修改​
1st person animations have been made for the Pipe Tool​
管道工具的第一人称动画已完成​
Other​
其他​
Hall and hallway module icons have been updated in Station Creator, so that they match the actual modules​
星港建造器的大厅与走廊模块的标志已更正, 与实际模组相符​
Remote explosive, remote detonator and explosive pack assets have been added with preliminary textures, and are ready for final texturing and gameplay implementation​
已加入遥控雷管, 遥控起爆器, 与药包的资产连同其初步贴图, 已准备开始实装最终的纹理贴图与游戏互动​
Resource Bridge: Vcxel generation improved, so that it accurately aligns with the connection surface​
资源桥: 体素生成改进, 与连接面精准相连(译注1:体素是三维小方块 2:voxel拼写错误)​
Ore storage tower level art has been finished​
矿石储存塔的LOD模型完成​
Normal maps for snowy asteroid rocks have been adjusted​
雪块陨石岩块的法线贴图已进行调整​
Sharp XL asteroid rocks have been made​
完成了尖锐的XL特大号陨石​
Asset for small control panel speaker and small signal baton have been created​
创建了小型控制面板话筒与小型指挥信号棒的资产​
Lifeline icons have been updated​
升降索的标志更新​
 
Last edited:
Joined
May 8, 2020
Messages
13
#23
Its been made clear a while ago, cosmetics purchasable with irl cash might become a thing, but it wont affect gameplay.
Been made clear where? The discord? Yeah got banned from that a month ago and have been pretty disconnected from the devs ever since, so isn't very clear to me.
 

Meetbolio

Well-known member
Joined
Feb 19, 2020
Messages
202
#24
Been made clear where? The discord? Yeah got banned from that a month ago and have been pretty disconnected from the devs ever since, so isn't very clear to me.
Was also written on the wiki FAQ iirc



P.S.: How'd you even manage to get banned kekw
 

Heroics

New member
Joined
May 18, 2020
Messages
1
#26
Starbase Progress Notes: Week 22 (2020)
May 25th - 29th

Hello everyone! You know the drill, it's progress time. Enjoy!

Design

Features
  • Collection area sizes were adjusted in the Asteroid Mining Job: now the collection area covers the whole collection shaft
  • Sell terminals were added to new ore storage towers
  • Station windows were added to the LotBuildingManager as part of the framework which is mandatory to build first
  • Asteroid Mining Job rewards were increased by 50%
  • Furnace Design has been worked on, current math calculations have been finished
  • Anubis has been added to the market and to the economy
  • Major material price adjustments and related economy design configurations have been made
  • Design for trade UI changes have been made
  • Improvements for social menu player invitations (group, company and friends) have been made
Stations
  • New Kingdom Outpost station has been updated:
    • Kingdom's Spaceship shop -grid slot has been placed
    • Vertical bridges rotated to their correct setting
    • StationAreaEntity has been resized and centered
    • Spaceship Design Workshops' instance load modes have been corrected
  • Proving Grounds updated:
    • Spaceship Design Workshops' instance load modes have been corrected
    • StationAreaEntity has been resized and centered
  • "Ore storage tower" has been completed, and several copies have been placed on stations: Capital Imperial (Origin), Empire Outpost and Kingdom Outpost
Spaceship Designer
  • The number of Main Flight Computers (MFC) is now limited in Spaceship Designer (max 5)
  • Spaceship Lamps have been finished: 8 colors for each variant

Code

Gameplay
  • 'Approaching safezone border' -messages now appear when approaching from either side of the zone, not just from outside
  • Lot hologram code has been optimized to perform a bit better
  • A flashlight has been implemented for robots
  • An option has been added for magnetic boots unseating behavior
  • Ship recovery system has undergone some changes
  • Item prediction issue when moving items between inventories has been fixed
  • Durability now shows everything in yellow when designing a ship that does not yet have a valid frame
  • Lifeline has been tweaked
  • Stations now manufacture the intended amounts of items in all cases
User Interface
  • Lifeline icon now show up only if there are friendly ships within the range
  • Reward fluctuation system has been implemented
  • Initial bare-bones version of a screenshot editor has been implemented for the Feedback tool
  • UI for player trade is in the making
Spaceship Designer
  • Lot designer blueprints have been hidden from asset browser and open blueprint dialog in the ship designer, and vice versa
  • A bug that allowed buying invalid ships has been fixed
  • Forced autosave added before the user opens the open blueprint dialog
  • Forced autosave added before the user opens a previous autosave stash file
Planets and Moons
  • Issue with moon surface not counting as a collision when releasing grabbed items has been fixed
  • Moon surface generation has been updated
Renderer
  • Asteroid ring optimization is in the making

Art

Stations
  • LODs for Station_hall_b_medium_18 have been updated
  • LODs for station_modules_trading_market_station_elevator_hall have been updated
  • LOD/farLOD models of mega_station_slot_37152_command_center_1_a have been updated and new texture maps have been baked and painted
Animations
  • Walk stop and crouch stop animations have been polished
  • Giggle and clap4 emotes are in the making
  • Emote_sulk has been modified heavily
  • Emote_yes2 a and b have been updated: 2a got a small modification and up down aimings, 2b got heavily modified
  • 1st person animations have been made for the Pipe Tool
Other
  • Hall and hallway module icons have been updated in Station Creator, so that they match the actual modules
  • Remote explosive, remote detonator and explosive pack assets have been added with preliminary textures, and are ready for final texturing and gameplay implementation
  • Resource Bridge: Vcxel generation improved, so that it accurately aligns with the connection surface
  • Ore storage tower level art has been finished
  • Normal maps for snowy asteroid rocks have been adjusted
  • Sharp XL asteroid rocks have been made
  • Asset for small control panel speaker and small signal baton have been created
  • Lifeline icons have been updated

Gallery

View attachment 1179 View attachment 1180 View attachment 1181 View attachment 1182 View attachment 1183

Videos



As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
Really great work on the updates, You guys really accomplish a lot every week it's amazing. As a disabled vet my free time has really grown I hope I can get in there and start helping with finding bugs and such. Keep up the good work.
 
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