Starbase Progress Notes: Week 25 (2021)


Forever locked into The Pool
Sep 6, 2019
Starbase Progress Notes: Week 25 (2021)
June 21st - 25th

Hello everyone, here are the progress notes of the week 25 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.


  • Triangle and Box thruster exhaust area has been shifted to start at the end of the casing, overlapping the nozzle part which is now ignored by the exhaust
  • New block module production and testing continues with the Easy Build Mode for stations
Stations and Cities
  • Quasar, Dynastar, Vintage and Epic player ship shops have been added to the following stations:
    • Robur, Empire Outpost B, Empire Outpost C and Mini Pirate
  • Sunny Ship Center ships have been rearranged and a starter variant of the player made ship Komatsu was added.
  • Tutorial reward ship Laborer module: One basic module has been replaced; Fuel Rod Rack module was replaced with Fuel Rods


  • Work on station Easy Build Mode continues
  • Work on factory halls continues
  • Certain beam-emitting devices no longer play their stop sound when already inactive; a bug related to their hit sounds stopping was fixed also
  • Device field related issues on Solar Panel's light sensor have been fixed
  • Work on Spaceship Registration continues, registration issues with two players have been fixed and tested
  • Work on Paint Tool has been started
  • A fix for tripod weapon jittering has been worked on
  • Crafting benches have been worked on
  • Work on Easy Build Mode for ships continues, a lot of bug fixes have been made
User Interface
  • UI adjustments have been made to the Job terminals
  • Easy Build Mode toolbar has been finished
  • Work on building budget window UI has been started
  • Fixes for Capital Ship fast travel issues have been made


Animations and Emotes
  • New 3rd person pistol reload animation has been made
Stations and Cities
  • Boltcrackers combat memorial 2020 -slot has been added to Moon city
  • Mining backpack update: Mining Backpack redesign for the equipment arms has been finished, new design is symmetrical and more compact
  • Updates to Grenade and Rocket Launcher explosive effects due to previous double spawning issue have been made
  • Basic shoot effect has been added to the Cutting Tool


Week25_2021_Starbase_city_skyscraper_stem_2_interior.jpg Week25_2021_Starbase_mining_backpack_equipment_arm_update.jpg

As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!


Learned-to-turn-off-magboots endo
Aug 9, 2019
> Work on Spaceship Registration continues, registration issues with two players have been fixed and tested

Glad to see this being worked on. Hope that ship owner transfer or even company asset distrubution is ready before Early Access. It's a central need for any group who wishes to have company-exclusive ships. Also good for piracy/trade/salvage.


Active endo
May 23, 2021
Great job guys, as always.

Deciding to merge the backpacks (mining and large) into the endo was a great choice to prevent new players from getting overwhelmed with game mechanics.


Master endo
Dec 10, 2019
Work on factory halls continues
Are factories going to be like the easy-build halls? As in, one section of a station where all players will have their factories in an instanced space? I worry if this is the case that factory stations will not be as valuable since they are never at risk of being taken by enemy companies when they capture the station.
May 17, 2021
•Device field related issues on Solar Panel's light sensor have been fixed.

Is it currently possible (or will it be at the launch of EA) to sell power harvested from solar panels? Also, is this solely something you can do from stations or could you have mobile solar power harvesting, as well?