Starbase Progress Notes: Week 28 (2020)

VenlaFB

Community Manager
Frozenbyte
Joined
Sep 6, 2019
Messages
27
#1
Starbase Progress Notes: Week 28 (2020)
July 6th - 10th

Hi all! Here are the progress notes of week 28, hope you enjoy!

Design

Features
  • Repair Job is in the making: a mock up station has been created for build test scenes and blueprint repair has been tested
  • Laser idle ammo has been added to economy and crafting data
  • Some economy fixes and configs have been made
  • Rangefinder asset collision tests have been made
  • Assembly Job's instruction terminal issues have been fixed. All the terminals are now static and indestructible again
  • Refuel terminal's UI design has been finished
  • Demolition Job has been tested
  • Material and blueprint tabs' designs are in the making for the Universal Tool
  • Asteroids maximum loading amount has been reduced from 10 to 2 to improve performance in the belt. Only 2 asteroids are fully loaded at the time, other asteroids remain LODs
User Interface
  • Cash Shop design is in the making: layout has been reworked and some mock ups have been created
Stations
  • The disposal shaft in Ship Demolish hall has been updated to look like a large shaft instead of multiple single ones
  • The broken take-off terminals in the Command Center have been fixed
  • Ore storage towers' resource bridge connection should now be synced with other players / group members

Code

Gameplay
  • An issue where rangefinders reported zero distance in some ship setups has been fixed
  • Building hologram outline has been added to the options menu
  • Issues with the player character animation direction have been fixed
  • Ship blueprints can now be made visible on spawned ships and the blueprint can be repaired using the Building Tool
User Interface
  • All items are now stackable
  • Double-clicking items now sends them first to equipment, then to station inventory
  • An issue with Resource Bridge's device fields affecting mining backpack's normal slots has been fixed
  • Animation context activation has been added for the Resource Bridge emote
  • 'Invite received' signal has been added to FriendClient, so that the invite could be added to chat
  • An issue that prevented the player from picking up ore nuggets with the 'P' key has been fixed
  • Ores can now be picked up to the large bag slots
Spaceship Designer
  • Module library's first version has been committed. Deleting/renaming folders and deleting module parts works now
  • Layer control buttons have been added for pipes and cables
  • Paint tool part selection optimization is underway
  • Colour update syncing has been added to the component colouring action
  • Maximum brush size and plane depth have been reduced to (at least temporarily) decrease the amount of network traffic caused by the new syncing

Art

Animations and Emotes
  • Saw Tool reload animation has been finished (3rd person)
  • Remote explosive related animations are in the making (3rd person)
  • One-handed tool fire animation has been made (3rd person)
  • Rig has been made for the mounted weapon turret
  • Rummage animations are in the making (3rd person)
Stations
  • FarLOD texture maps of the Spaceship Shop have been updated
  • New farLOD has been added for the Empire and Kingdom versions of the Spaceship Shop
  • FarLOD model and texture maps of the Ship Demolish Hall have been updated
  • Lot Designer thumbnails have been updated to hall modules: Small 5; Medium 1-3, 5, 7-8, 14, 18; Large 4, 9
  • Small Hall 10 has been added to Lot Designer. (Small Hall 9 has also been created, but due to categorizing issues, is still being worked on.)
  • Hologram and sign LODs have been updated to work with various distances, but are not yet fully implemented
Weapons
  • Antigel Rifle, Autocannon and Rail Gun Turret have had updates on their muzzle flash
  • Texture issues and some commit errors with Minigun have been fixed
  • Laser Rifle, Bolter and Revolver effects have been updated
  • Gauss Rifle VFX (muzzle/trails) and Long Rifle (hit effect) have been updated
  • The common hit_12mm effect now has some additional extra longer lasting sparks
  • Minor tweaks have been made to Resolver's muzzle
  • Updated inventory icons have been made for Antigel rifle, Battle rifle and Gauss Rifle
  • Mounted weapon and autocannon WIP textures have been added and the blue default weapon tintcolor has been enabled
Other
  • The wrongly assembled plasma cannons in the ship weapon shop in the Marketplace that had a mix of plasma and laser parts have been fixed
  • Asteroid LODs have been optimized to have more LOD levels
  • Medium sized asteroids have gained some few clusters and have been adjusted visual

Gallery

week28_starbase_market_holograms_1.jpg week28_starbase_market_holograms_2.jpg week28_starbase_repair_job_test.jpg week28_starbase_weapon_icons.jpg


Videos





As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 

XenoCow

Well-known member
Joined
Dec 10, 2019
Messages
185
#12
The wrongly assembled plasma cannons in the ship weapon shop in the Marketplace that had a mix of plasma and laser parts have been fixed
Yay, It's great to see that my feedback is making a difference, or at least I'm helping to bring attention to things.

Also, I'd love to see a ship mounted version of the gatling gun.
 
Joined
Jun 8, 2020
Messages
14
#15
This is really awesome. Every week is better than last one. You work very hard and the result is admirable.I can't wait for testing. :) Thank you all Devs. Greeting from Bohemia.
 
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