Starbase Progress Notes: Week 3 (2021)
January 18th - 22nd
Hello everyone. Here are the progress notes of week 3 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Code
Gameplay
Art
Animations and Emotes
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
January 18th - 22nd
Hello everyone. Here are the progress notes of week 3 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
- Large non-mineable asteroid configurations have been tested and updated, non-mineable asteroids are now rarer and clusters are less dense
- Solutions for invisible collisions with welds have been designed and tested
- Auto-rotation feature for ship modules has been designed (Easy building mode)
- Transponder support for developer created stations has been designed
- Player looting system design is being worked on
- General system for device storage access for more flexible manufacturing has been designed
- Utility box device remote variant asset has been designed
- Improvements for Ship Safe Mode toggle UI design have been worked on
- Station and Ship Manager UI designs have been worked on
- Upper grid slots' walkway issues have been fixed
- The rotations of the ships "Mite" and "Mara" have been corrected in Okim Industries' spaceship shop 1
- New city sections are being worked on
- City borders / barricades are being worked on
Code
Gameplay
- Support for ship vouchers has been added
- Unarmed melee animation syncing plus other small melee fixes and options have been made
- Accidental deletion of non-empty station inventories has been prevented
- More versatile effect support for damages has been added
- Transponder feature for developer made stations has been added
- Certain specific items within ships now have correct amounts of resources when bought
- Auctions with certain specific resource containers now behave correctly
- A fix has been made for players being locked to ships that are hidden by instancing
- A fix has been made for autobolting only bolting bolts that are visible to the player
- A fix has been made for not being able to fix repair job ships
- Company layout has been reworked
- A fix has been made for players being able to promote other players to their own rank
- Auction House UI no longer lists auctions when a category containing subcategories only is selected
- Beams are no longer unwelded when moving them with Move or Rotate tools
- Beam welds are now included in created modules
- Station parts that have been completely or partially built in-game can no longer be removed in the Station Designer
- Resaving a station's blueprint in the Station Designer will now remove any parts not part of the station blueprint
Art
Animations and Emotes
- Work on melee animations continued
- Decalizer & painter tool rigs have been created
- Downed animations have been worked on (3rd person)
- Base Drone model textures have been updated
- Assets for Decalizer tool and Painter tool have been made, these help players insert decals and color their ships while in first person mode
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
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