Starbase Progress Notes: Week 3 (2021)

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
Starbase Progress Notes: Week 3 (2021)
January 18th - 22nd

Hello everyone. Here are the progress notes of week 3 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design

Features
  • Large non-mineable asteroid configurations have been tested and updated, non-mineable asteroids are now rarer and clusters are less dense
  • Solutions for invisible collisions with welds have been designed and tested
  • Auto-rotation feature for ship modules has been designed (Easy building mode)
  • Transponder support for developer created stations has been designed
  • Player looting system design is being worked on
  • General system for device storage access for more flexible manufacturing has been designed
  • Utility box device remote variant asset has been designed
User Interface
  • Improvements for Ship Safe Mode toggle UI design have been worked on
  • Station and Ship Manager UI designs have been worked on
Stations and Cities
  • Upper grid slots' walkway issues have been fixed
  • The rotations of the ships "Mite" and "Mara" have been corrected in Okim Industries' spaceship shop 1
  • New city sections are being worked on
  • City borders / barricades are being worked on

Code

Gameplay
  • Support for ship vouchers has been added
  • Unarmed melee animation syncing plus other small melee fixes and options have been made
  • Accidental deletion of non-empty station inventories has been prevented
  • More versatile effect support for damages has been added
  • Transponder feature for developer made stations has been added
  • Certain specific items within ships now have correct amounts of resources when bought
  • Auctions with certain specific resource containers now behave correctly
  • A fix has been made for players being locked to ships that are hidden by instancing
  • A fix has been made for autobolting only bolting bolts that are visible to the player
  • A fix has been made for not being able to fix repair job ships
User Interface
  • Company layout has been reworked
  • A fix has been made for players being able to promote other players to their own rank
  • Auction House UI no longer lists auctions when a category containing subcategories only is selected
In-game Designers
  • Beams are no longer unwelded when moving them with Move or Rotate tools
  • Beam welds are now included in created modules
  • Station parts that have been completely or partially built in-game can no longer be removed in the Station Designer
  • Resaving a station's blueprint in the Station Designer will now remove any parts not part of the station blueprint

Art

Animations and Emotes
  • Work on melee animations continued
  • Decalizer & painter tool rigs have been created
  • Downed animations have been worked on (3rd person)
Other
  • Base Drone model textures have been updated
  • Assets for Decalizer tool and Painter tool have been made, these help players insert decals and color their ships while in first person mode

As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 
Last edited:

Okim

Frozenbyte Developer
Frozenbyte
Joined
Sep 11, 2019
Messages
44
#4
  • Resaving a station's blueprint in the Station Designer will now remove any parts not part of the station blueprint
Will that fix eternal lods for station parts as well?
 

Mutleyx

Veteran endo
Joined
May 22, 2020
Messages
146
#5
"Transponder feature for developer made stations has been added" - Nice! Can we name them too?

[Edit] : Oh, wait, developer made, not player made...
 

runzik

Well-known endo
Joined
Aug 13, 2019
Messages
63
#6
Really nice update If I can't get into pre alpha I really hope that guys can keep your quarter one early access launch that would be sweet
 

Senkii

Well-known endo
Joined
Feb 18, 2020
Messages
87
#8
  • Resaving a station's blueprint in the Station Designer will now remove any parts not part of the station blueprint
Will that fix eternal lods for station parts as well?
  • Station parts that have been completely or partially built in-game can no longer be removed in the Station Designer
It might, but I think this means it shouldn't be possible to make them anymore ^^
 

StarStoks

Active endo
Joined
Jan 18, 2021
Messages
38
#14
I've been waiting for this week's progress report. I've got so many questions and can't wait to test some of them out if I get in the CA. Overall just excited to see how this game will develop in the years to come.
 

runzik

Well-known endo
Joined
Aug 13, 2019
Messages
63
#17
You'll be really sweet to see drones flying around Make a Carrier designed to carry attack drones
 

TeoFB

Programmer
Frozenbyte
Joined
Aug 26, 2019
Messages
7
#19
  • Station parts that have been completely or partially built in-game can no longer be removed in the Station Designer
It might, but I think this means it shouldn't be possible to make them anymore ^^
This should fix the otherwise unremovable station part lods that were previously left behind from removing built station parts in the station designer. And like Senkii said, it should also prevent new ones from being created.
 

Venombrew

Master endo
Joined
Aug 9, 2019
Messages
369
#20
I was excited by this for a moment too. I feel like it might just be another term for endo since they're meant to be remotely operated.
ya i too jumped the gun in excitement when i seen that, then i began to think about it and to my knowledge FB never mentioned anything about actual drones, and if they did you would think it be hot news. so idk either, wish one of the FB team would explain that a little bit for us.
 
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