Starbase Progress Notes: Week 32 (2020)


Forever locked into The Pool
Sep 6, 2019
Starbase Progress Notes: Week 32 (2020)
August 3rd - 7th

Hello everyone. Here are the progress notes of Week 32, hope you enjoy!


  • Demolition Job: Pincer shipwreck has been designed and added to the spawn list
  • Demolition Job: the scrap attractors position has been adjusted so collected parts won't float through the floor
  • Damage model tests and adjustments have been made
  • 14 new ships have been added to the game's economy configurations
  • Inventory tooltips for items have been improved to include more information
  • Design for Cosmetics Shop UI is underway
  • Design for the ability to change the position and properties of quickbar(s) is underway
  • Design for the ability to create custom advertisement signs in-game has been started
Stations/Lot Designer
  • Robur station has been added for the on-going PVP event
Spaceship Designer
  • New modules for Spaceship Designer are under design
  • Material Tool has been tested and fixes and improvements requested
  • Design for the ability to add decals to spaceships is underway
  • FCU (all models) and MFC now have matching device field names by default


  • Object thickness and hit angle now affect projectile damage
  • Fixes made to scrap detection and deletion system
  • Lifeline warp and stun are disabled upon an Insurance transfer, and locking a Lifeline-bound chair with a Cargo Frame unbinds it
  • Tractor Beam related bugs disabled, needs a refactoring for proper multiplayer support
  • Players standing on ship cargo no longer push the cargo (or the ship)
  • An issue that prevented picking up welded beams has been fixed
User Interface
  • Mining backpack now correctly updates its slots when using a shop
  • Work on adding additional slots to backpack is underway
  • Work on fixing levers not being droppable is underway
  • Company Roster not sending group invites fixed
  • Work on adding Audio support for Resource Bridges is underway
  • Socket tool audio support added
  • Cargo beam and frame audio support added
  • Thruster sound tweaks have been made
Spaceship Designer
  • Some of the bugs in the newly introduced station system have been fixed
  • An issue where buying custom ships created new saves when they weren't needed has been fixed
  • Item descriptions should now show correctly in Spaceship Designer
  • Paint tool brush visualizer now ignores hidden layers and raycasts hit the paintable parts
  • Parts' durability is now updated when material type is changed


Animations and Emotes
  • Work on updating all 1st person "relaxed" animations continues
  • 1st person animations polished for: Antigel, Assault rifle, Battle rifle, Gauss rifle, Laser rifle and Rail rifle
  • Emote_chestpound and emote_ayy are in the making
Stations/Lot Designer
  • VIS HQ LOD and farLOD models updated to floors: Sky deck, Office, Office base, Generator room and Loading dock B
  • Marketplace updates
    • "Observation deck" and "intersection room" LODs have been updated
    • LODs have been created for exterior holograms
  • Reload effect has been made for Pistol
  • Rail Rifle: the particle spawn and scale rates adjusted to work better at greater distances and a "shock/pulse" has been added to the weapon
  • Flame Thrower: the particle spawn and scale rates adjusted to work better at greater distances
  • Bolter: new reload added, particle spawn and scale rates updated to work better at greater distances and a "shock/pulse" has been added to the Bolter
  • Long Rifle: reload and shockwave effect added, the distance settings of particles tweaked
  • Mini Gun: reload and shoot exhaust added
  • Moon fogs adjusted to not be so heavy
  • YOLOL chip should no longer clip through the device rack chip reader
  • Dreadnought armor set texture quality polished and paint jobs updated
  • Red Brigand unique armor set coloring adjusted slightly because of the Dreadnought paint job update
  • Juggernaut armor set texture quality update in progress


Week32_Cabled_piped_module_2x2x2m_test.jpg Week32_Cabled_piped_module_2x2x2m_test2.jpg Week32_Starbase_2x2x2m_module_network_machinery_example.jpg Week32_Starbase_2x2x2m_v3_cockpit_modules.jpg Week32_Starbase_armorsets_dreadnought_polish.jpg Week32_Starbase_testship_1_comparison.jpg Week32_Starbase_testship_2_comparison.jpg Week32_Starbase_testship_3_comparison.jpg


As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!


Active endo
Aug 9, 2019
Design for the ability to create custom advertisement signs in-game has been started
I cant wait to find out more information on this. I guess Ill have to post my forum topic on design work sooner.