Starbase Progress Notes: Week 38
Here are the weekly progress notes from the week 38.
16.9.–20.9.
Design
Features
Code
Gameplay
Art
Stations
Gallery of the week
Videos
Any questions about the progress notes? Leave them here!
If you've not wishlisted Starbase on Steam, do that now!
Here are the weekly progress notes from the week 38.
16.9.–20.9.
Design
Features
- CV aspect ratio and resolution tweaks
- Assembly job workstation improvements (workstation layout tweaked)
- Design improvements written for Building Tool, Cargo Lock Beam
- Blueprint target coloring feature
- Economy calculations, configs and adjustments
- Transponder design, technical specifications and possible challenges resolved
- Station inventories, current code state and new ways to set up logic and player interaction
- All Company UI's resized from 1140 to 1183, also first version of Company frontpage
- Design Version control logic - branches now more intuitive
- VIS rebuild continues (Main hall + the deck below + exterior structures + other take off docks)
- Ship creator guide, third version finished (reformend structure)
- Two new videos on how to start designing from scratch, how to save that progress and how to continue from existing blueprint and save that progress
- Stacked lot designs, multiple collisions fixed, walkways modified and loop structure tested
- Updates on multiple ships:
- Attachmentplates and bolts added to control table support structure
- Automated test map ship spawn positions/rotations updated
- Autotest spawn positions/rotations fixed
- shiptransportAreaEntity removed
- Automated ship test map updates/fixes finished
Code
Gameplay
- Building Tool: targeting issues, oddly pivoted objects not being properly built and other small fixes
- Further work on thrusters and systems for managing and identifying missiles, missiles now technically work
- Cargo frames now use effective mass instead of voxel volume
- Non-positional damage from ship thruster usage added when a single above-average-strength thruster is active at a level above a tolerance
- Cargo crate fixes: indicator light system telling if assembled correctly, hinge grip debug visualizations removed and manual opening doesn't impact the crate
- Inventory fixes: picking up ship parts no longer crashes the game, damaged item state not updating correctly, etc
- Feedback tool, it's now possible to capture timed screenshots with space screen capturer
- Feedback tool, separate views for player and developer now exist
- Roster menu, filter-buttons created, function that creates buttons and Company member button rendering works
- SSC exit prompt works with the new blueprints, blueprint window worked to look as designed
- Separated price server test, client<->shop server logic adjusted
- Player transponder code sketch being worked on
Art
Stations
- Details added for stations; adding ceiling art with lamps, recolouring voxel modules, seats updated
- Resource junction asset finished and bolting places added
- Light placing finished on the metro slot, lights updated
- Empire shop and hall optimized and decos recoloured, modules updated
- Connection module deco fixed modules updated to grid slots where they are used and deco fixes on maintenance modules
- Module stations' textures fixed and repainted and decos added, major tintmask fixes
- Missile asset improved and voxel collision fixed
- Torpedo assets are under redesign
- Rod and bolt lock models updated
- Rail model updated and optimized, textures rebaked and tintmask created
- New concept ideas for lamps, factory walkways and an addition piece for railings
- UI colors have been changed: replaced menu items that used non-palette, multiplied colors or colored images with Starbase palette.
- Gas containers have been updated, the base of the twist handle can be bolted in to it from a decent angle and distance
- Tactical shotgun and Whiplash textures and paintjobs updated
- Tweaks on the Repeater pistol textures and paintjobs
- Plasma rifle projectile effect updated
Gallery of the week
Videos
Any questions about the progress notes? Leave them here!
If you've not wishlisted Starbase on Steam, do that now!
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