Starbase Progress Notes: Week 40 (2020)
September 28th - October 2nd
Hello everyone. Here are the progress notes of Week 40, hope you enjoy!
Design
Features
Code
Gameplay
Art
Animations and Emotes
Gallery
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
September 28th - October 2nd
Hello everyone. Here are the progress notes of Week 40, hope you enjoy!
Design
Features
- Ore Collectors adjustable power consumption design has been finished
- Universal Tool usability improvements regarding ship blueprint have been designed
- Armor system testing is underway, values have been fixed and tested based on feedback
- Material design: density values of heaviest ores have been fixed to make them less painful for ships to carry around
- First phase of transponder re-design has been completed and code tasks were created
- DURATΞCH Spaceship shop has been added to Starting station
- Crusader's "Nate" has been placed back into Okim Industries' spaceship shop 2
- Duplicate ships "Vigo", "Port Authority Shuttle" and "Merino" have been removed from Rando spaceship shop 2 and Okim Industries' spaceship shop 2
- New player spaceships have been added:
- Salamander, Transferens (updated), Consultor, The Martok, Mitersaw, Walter, Chemos Badger-28, Bumble, Worker Ant, Marmot-TNK, Modulus FR, Modulus MN, Modulus, Markolf Typ1, Javelin, Immerius
- Design for thruster device field automatic naming to match Main Flight Computer in Spaceship Designer was finished
- Virtual mass for ore crates in Spaceship Designer has been worked on; allows testing how cargo mass would affect spaceship durability and behavior
- Shipwreck for upcoming Repair Job is under work and being tested
Code
Gameplay
- Work on station building continues
- Work on ship-to-ship resource transfer continues
- Work on Repair Job continues
- A fix was made for Player velocity to not start immediately decaying after unseating (with mag boots turned off)
- Sound manager anomalies, related to frequently changing sound sources being handled as a combination, have been reduced
- Frame integrity now detects chains of poorly connected frame beams, further reducing for example the exploitability of replacing long beams with several short ones
- A fix was made for angular forces being produced on other objects by thruster exhausts
- Pushing things with exhausts has been made less stable
- A fix was made for item shop not having savior for preview
- A fix was made for item sell panel not updating icon
- A frame for test flight mode tooltip was made and tested in a few places that could be used to open or close it
- The implementation of dialog for test flight tooltips has been started
- Bullet impact sound system has been worked on
- Station part count limit added to Mega Station Designer
- Station build area limit added to Mega Station Designer
- Rotating multiple objects in local space now chooses the local space of the latest chosen component
Art
Animations and Emotes
- Work on remote explosive animations continues
- Work on 1st person emotes continues
- New rifle fire animations have been made (3rd person)
- Rummage animation has been polished (3rd person)
- Floating holograms have been removed around Work Hub
- New upcoming armor set "Praetorian"
- Strix armorset texture quality polished and paintjobs have been updated
- Adamant armorset texture quality polishing in progress
- Updated Mining Saw effects by reducing them in size to make them less prominent and dominating over the action
- Updated Pickaxe Hit VFX to be quicker and the sparks more random
- Updated the Mounted Laser Hit VFX to be more stronger and intense at the point of impact
- Large ice asteroid tests are underway
- A new version of the audio signal device has been made
- All Ship Designer asset icons should now be finished and assigned
Gallery
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!