Starbase Progress Notes: Week 41 (2020)

JohannaFB

Community Manager
Frozenbyte
Joined
Jul 22, 2020
Messages
33
#1
Starbase Progress Notes: Week 41 (2020)
October 5th - 9th

Hello everyone. Here are the progress notes of Week 41, hope you enjoy!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design

Features
  • Building Tool UX improvements have been designed
  • New Mining Job has been tested and configured
  • Durability Tool modes can now be toggled from Blueprint tab in Universal Tool
  • Autonaming of the thruster device fields has been tested in Spaceship Designer
  • Design for a new armor system has been worked on, new system is more streamlined and simpler than before
  • Economy design regarding credit generation to the world and starter jobs has been worked on
  • New player health system is being designed (Along with features such as healing/repairing, missing limbs, their effects and attaching them)
  • Sprinting has been implemented and going under testing by QA
  • Design for how to establish your own station in the space and begin the building process is under works
Other
  • Design adjustments to the Ship Permissions UI and Ship menu UI have been made
  • New five-part control table set has been added (Devices/controls)
Code

Gameplay
  • Work on station building and Auction House continues
  • Modifications were made to projectile damage calculations to make them more simplified
  • Towing ships was allowed within safe zones
  • Frame integrity was config-tweaked to compensate for last week's calculation changes
  • A number of optimizations were implemented for the station server
  • Station visibility range was increased from 50 km to 250 km
Spaceship / Station Designer
  • A fix was made to a bug that caused the Spaceship Designer to freeze when bolting, unbolting, removing objects and undoing in a certain order.
Art

Animations and Emotes
  • Work on 1st person animation polish continues
  • 1st person rummage animations were worked on
Stations
  • All legacy assets should now be removed from station scenes.
  • A new version of the blueprint projector was created for player station building
Weapons & Armor
  • Adamant armor set texture quality was polished
  • Praetorian armor set texturing is in progress
  • The scale and the distance the Mining Laser FX travels were reduced to be more balanced
Other
  • Ice rock placement tests on large asteroids are underway
  • Testing and fixing was done on rock flickering and fading issues on asteroids
  • An asset for transponder unit was added
  • A new unique effect with a 'measurement pulse' for the Rangefinder was created so it is now more distinguishable from other similar beam effects
Gallery

Week41_Starbase_Blueprint_projector.jpg

Week41_Starbase_Blueprint_projector_2.jpg

Week41_Starbase_ice_rock_placement.jpg

Week41_Starbase_ice_rock_placement_1.jpg

As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 
Joined
Mar 27, 2020
Messages
2
#5
i hope the button on the projector is just a normal "yolol button" and not automatically bound to the projector so you could use it on a hatch.

one question that was raised in my head when thinking about how one could implement this fancy looking new part was what the current stance on "auto-connecting cables/pipes" is? i am talking about the behavior of separate cable/pipe segments that automatically connect when close to each other.
i heard a couple times that this "unintended mechanic" is going to get a fix even tho many players enjoy making use of this for building cool stuff. leaving this mechanic in would enable players to use parts like the new blueprint projector and its button to make detailed hatches, moving turrets and fancy cockpits while still preventing movable thrusters.
imho removing the ability for players to make use of this mechanic would just put another unnecessary restraint on players creativity.
 
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