Starbase Progress Notes: Week 44 (2020)
October 26th - 30th
Hello everyone. Here are the progress notes of Week 44, hope you enjoy!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Code
Gameplay
Art
Animations and Emotes
Gallery
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
October 26th - 30th
Hello everyone. Here are the progress notes of Week 44, hope you enjoy!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
- Bolt Tool autobolt-feature has been designed and first version tested
- Ore distribution design continues, new material sets have been worked on for areas around the safe zone
- Spaceship Designer virtual mass-feature has been tested, it's now possible to test ore crates with extra mass and how it affects ship's durability and behavior
- Minor tweak and test has been made to Spaceship Designer autobolt, there's no more fixed limit on how many bolts are placed
- Fast travel gate locations and other related features have been fixed
- New player-made ships were added to the economy
- Auction House terminal was removed from marketplace and added only to the Origin station
- Auction House UI design updates have been worked on based on community suggestions
- Device connection issue where the cradles purchased from the shops did not work should now be fixed
Code
Gameplay
- First working version of station blueprint caster was implemented for testing
- A fix was made for grabbing devices with jointed objects, such as turrets, breaking jointed objects' device connectivity
- A fix was made for holograms auto-built from the station/player inventory not having their proper visuals when built, instead appearing blank
- An old utility box that allows transferring resources (such as power) from station storage to containers located on lots was reimplemented
- A fix was made for not being able to pick up some tools/weapons with interaction pickup
- Auction House terminal where Auction House UI can be opened has been added
- Auction House UI closing when moving far enough away from Auction House terminal
- A fix was made for Auction House not opening with "F" when weapon is raised
- Station creator specific selection types were added to the Designer selection menu
- Basic layout for Ship Ownership UI has been made
- Auto-bolt single object feature has been worked on
- Auto-bolting when pressing down left mouse button was added
- Progress bar was added
- Auto-removing bolts when pressing down right mouse button was added
- Removed the Insurance Transfer button from the Spaceship Designer Esc menu
- Virtual mass debug tool was made for the Spaceship Designer
- Material costs were added to the blueprint buy -dialogue
Art
Animations and Emotes
- Work on 1st person sprint animations and general polish continues
- Mounted AutoCannon muzzle effects were updated to be more 'focused' and less 'explosive' from the barrel itself
- Most weapons have reticles now, some are still incomplete but will be refined soon
- Assets for blueprint chips and blueprint slots were added
- Asset for 3D printer now added and being finalized
- Decorational holograms being tested and approved for cities and megastations
- First wall sections for skyscrapers have been created and skyscraper entrance modules are also being detailed
Gallery
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!