Starbase Progress Notes: Week 44

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
Starbase Progress Notes: Week 44
Here are the week 44 progress reports for Starbase.
28.10-1.11.

Design
Features
  • Instancing tested on ship spawn locations (docks and landing pads)
  • Grabbing Tool's throw mechanism tested and tweaked
  • Mining laser now takes the armor of plates into account when trying to cut through them (strong armor plates take longer to cut through)
  • Economy configuration fixes and updates
  • Missing locales added to the Ship Creator
  • New battery modular plugs tested
  • Configurations that the new updated rechargeable battery asset works with existing ships
  • Updated battery configured to support modular power plugs
  • Ship maps updated with new battery configurations
  • Storage system and universal tool UI: Design completed for basic storage system UI and interaction
  • General UI: task to unify UI elements across various UIs in the game
  • Design worked for Company UI Overview, Member settings and Company Settings - General
Stations
  • Design started for the Module Creator - a tool for players to create their own station modules, such as halls, landing platforms and hangars
  • Metro stops' ladders and walkways have been updated to match the grid slots' new walkway intersections
  • Small asteroid hauling slot has been added to the game
  • Pillarway renamed as Vertical bridge
  • Vertical bridge module ready
  • Walkways updated in every grid slot
Starbase Spaceship & Station Creators
  • Ship Creator: Setting starting line in one YOLOL chip affects other chips
  • Ship Creator: YOLOL chips keep running outside of test mode
  • Ship Creator: Module icons shouldn't render through objects
  • Mega Station Creator: Snapping grid slots in 45 degree angles is now possible with the angled corner grid slots
  • Mega Station Creator: Priority snap points updated for angled corner grid slots to enable 45 degree snapping
Spaceships
  • Weapon fixed mount pivot and rotation updated, connector plug positions fixed
  • Weapon fixed mount rotations fixed/updated in:
    • Kingdom Knight ( laser, autocannon and plasma)
    • Republic wing ( autocannon, laser and unarmed)
    • Wekufe (laser, autocannon + A2 variants)
    • Geist (laser & autocannon variants)
    • Arrowhead
    • Empire fighters (old ships)
    • Succubus
    • Empire Centurio (turrets)
    • Veles (turrets)
    • Test Lictors (turrets)
Code
Gameplay
  • Support added for using player-held tool modes' bones for tool shoot-effect poses
  • Editor configs fixed for offsetting player-held tool effects not having any effects
  • Yolol chips not saving their saved starting line fixed
  • Ship despawn areas fixed
  • An initial UI support added for station inventories
  • Support added for dynamically calculated impact damage when a player is hit by an object
  • A rotation issue with seating animation fixed
  • A rotation syncing issues with remote players fixed
  • Pushing issue with objects originated from ships fixed
  • Initial cargo collisions implementation released
  • Several aspects of multiplayer ungrabbing fixed
  • The material collection code refactored: material collection prevented if amount requested exceeds remainder on ticket.
  • Support added for processing multiple components as a bunch
  • New properties added to the mining job collector
  • Terminals now show the correct sell prices, instead of showing prices without tax
User interface
  • GUI dropdown updates and fixes
  • Settings menu has been updated
  • Option added to hide in-game assert popup without disabling the feature completely
  • Dragged item showing incorrect slots as available slots fixed
  • Fixed weapons not shooting when changing teams
  • Support added for station and lot tiles
  • DEV CV now has info tiles for stations and lots
  • Scroll bar now works correctly on Social Tab
  • Leave group-button now removes the player from the group
  • Rendering added for team ships, team members and other players in the roster
  • Search added for ships and +add button to roster members so they can be added to the team
Starbase Spaceship Creator
  • SSC terminals can now be used to host editing sessions. Group members can join ongoing sessions through the terminal
  • Fixed autobolter not using the bolt types suggested by the autobolting algorithm
  • Autobolter no longer attempts to place overlapping attachment plates
Renderer
  • Motion vectors tested: now reduce ambient occlusion artifacts on dynamic objects
  • Texture mapping fixes and improvements
  • More volumetric fog tests underway

Art
Stations
  • Decos updated and many assets polished
  • Roofs have been decorated and rubber pads updated on main walkways
  • Level art updates and polishes
Weapons
  • Long rifle textures updated with better roughness detail balance and less pattern on the plastic shell
  • Long rifle paintjobs updated with more optimized shapes for better combinations
  • Arclighter muzzle flash effect reworked to have better resolution lightnings and other improvements.
  • Arclighter idle, projectile, charge and muzzle flash effects were updated with more standardized blue colors and their light intensity was lowered
  • Weapon effect updates underway
  • Rocket Launcher UV's updated
  • Arclighter now has 3rd person reload animation
  • New rifle carry stand idle animation
  • Tactical shotgun third-person reload animation polish
Other
  • New rocks for asteroids and rock placement tweaks in the making
  • New Rechargeable Battery Asset finished
  • Collision errors with level art and metro grids fixed
  • New reload animation for cable tool
  • Bolt, cable and welding tool rigs updated with left hand IK targets
  • First-person and third-person carry animation tests

Gallery of the week

THUMBWeek44_command_center_upstairs_wip9.jpg
THUMBWeek44_Msc_snapping_in_45_degrees.jpg
THUMBWeek44_Starbase_new_modular_battery_asset_01.jpg
THUMBWeek44_Starbase_vertical_bridge_station_30.jpg
THUMBWeek44_Starbase_vertical_bridge_station_30_1.jpg
THUMBWeek44_Starbase_view_from_one_big_asteroid_to_another.jpg


Click here for full-sized pictures:
Week44_command_center_upstairs_wip9.jpg Week44_Msc_snapping_in_45_degrees.jpg Week44_Starbase_new_modular_battery_asset_01.jpg Week44_Starbase_vertical_bridge_station_30.jpg Week44_Starbase_vertical_bridge_station_30_1.jpg Week44_Starbase_view_from_one_big_asteroid_to_another.jpg
Videos



As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!


F5VY8
 
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Killer_Rabbit

Veteran endo
Joined
Aug 14, 2019
Messages
102
#3
Yeah if you look at last weeks notes you will see a spatha on an asteroid and it shows the asteroid to be quite big
 
Joined
Sep 28, 2019
Messages
8
#5
Nice to see your progress this game looks promising. I am wondering do you plan to delay game alpha release until 2020 or you will stay on plan A and release alpha in 2019. Less then two months left...
 
Joined
Aug 11, 2019
Messages
5
#6
how closed off can the building bays get and are there triangle options so we can make dice shapes?
 
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