Starbase Progress Notes: Week 46 (2020)

ElluFB

Community Manager
Frozenbyte
Joined
Sep 6, 2019
Messages
112
#1
Starbase Progress Notes: Week 46 (2020)
November 9th - 13th

Hello everyone. Here are the progress notes of Week 46, hope you enjoy!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design

Features
  • Design on "easy building -mode" has started: this will be a simplified way to build ships from modules in-game, outside the Spaceship Designer
  • Safe zone has been added around the moon city, and new collision rules have been assigned:
    • Collision damage has been applied, but weapon damage is not allowed
  • New factory parts and player made ships have been added to the economy
User Interface
  • Updates for the company bank statement UI, withdraw and deposit features and access control for credits have been worked on
  • Tutorial UI and functionality design continues:
    • New logic worked on for pause, disable and restart functionality
    • Changes to UI visibility, lightning and hint texts and binds have been made
Other
  • The following updates have been made to the player ship shops:
    • New ships added: Malamute, Tick, Corundum, Starfire, Kaiser, Clownfish, Eikenskald A, Heretha A, Baracuda, Hornet
    • Removed: Markolf Typ 1, Sparrow IV
    • Moved to Rando 2: Nate, Miter Saw

Code

Gameplay
  • Chair quick binds now only reach devices of the same structure
  • Safe zones now have specific settings for preventing structural collision damage
  • A fix has been made for being able to drop electric resource to the world
  • Kill zones have been added below the moon surfaces as a failsafe
  • Ability to resign stations has been added: resigning a station has a 60 second cancelable timer, visible to all users near the station terminal
  • Ability to claim resigned stations has been added: claim button has been added to station terminals
User Interface
  • Electric resource amount has been added to UI
  • 1x1 items will occupy 1x1 slots in inventory by default if possible, however they can be manually moved to larger slots
In-game Designers
  • Station foundation element modification has been prevented in the Station Designer
  • A fix was made for station grid slot LODs in the Station Designer
  • A fix was made for attachment plates placed in the Interior Designer getting deleted when moving the module in the Lot Designer

Art

Animations and Emotes
  • All weapons and tools now have sprint animations
  • All 1st person "lower weapon" animations have been improved and poses have been updated so they take less space on screen
Stations and Cities
  • Moon City prototype has been created and added to the game
  • City holograms are being implemented into the cities, these will also see more use in Space Stations
  • First batch of skyscraper modules (entrances, floors and roofs) have been created and combined. Interiors are currently being worked on.
  • New city areas are being worked on
Weapons and Armor
  • New tripod heavy weapon has been rigged, animated and waiting for finalization
  • Tripod heavy weapon will get more weapons, for now we've made the autocannon for it, as seen in the video
  • Serpentine textures and paintjob polishing in progress
  • The Remote Explosive Device's explosion VFX has been updated to be more 'forceful' and generally bigger in size and impact
Other
  • Karnite asteroid concept image has been made
  • Station asset icons have been added from decorative surfacing and decorative furniture categories
  • Asteroid materials are being updated
  • New rougher variations of the asteroid materials are being made

Gallery

Week46_Starbase_asteroid_material_blend_test2.jpg Week46_Starbase_asteroid_material_update_wip.jpg Week46_Starbase_karnite_asteroid_concept.jpg Week46_Starbase_skyscraper_hologram_concept1.jpg Week46_Starbase_skyscraper_hologram_concept2.jpg Week46_Starbase_skyscraper_hologram_concept3.jpg Week46_Starbase_skyscraper_hologram_concept4.jpg Week46_Starbase_station_asset_icons_2.jpg

Videos


As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 
Joined
Nov 3, 2020
Messages
1
#4
Why not just disable collision damage from other players in safe zones too? Wouldn't that also solve the problem of "griefing"? Possibly make player ships incorpreal in the safe zone? Because the current rules are going to ve very hard to enforce. Small things like this would help a lot.
 
Joined
Aug 13, 2019
Messages
13
#7
Really cool Love the deployable gun That would make defensive and office of attacks really interesting
 

Meboy1000

Active member
Joined
Aug 9, 2019
Messages
32
#11
Why not just disable collision damage from other players in safe zones too? Wouldn't that also solve the problem of "griefing"? Possibly make player ships incorpreal in the safe zone? Because the current rules are going to ve very hard to enforce. Small things like this would help a lot.
collision damage IS disabled in most safezones, the enabled it on the moon one so people could test landing with gravity
 

XenoCow

Well-known member
Joined
Dec 10, 2019
Messages
258
#14
I hope that these turrets also could be attached to ships so that we can have endos hanging off the sides of a ship with them.
 
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